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Lori if you're referring to the cave-ins, a good trick for that is to do the same thing you do for the arrow traps, that being to turn to the opposite direction and run backward at a crouch by holding down the Control and Alt keys along with the down arrow. With the cave-ins you may have to do a bit of sidestepping in order to continue to proceed but it does work.
We are the Knights who say...Ni!
----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 12:42 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi Tom I agree, I do like moving around and exploring in the game, it's just the taking certain numbers of steps and so on I find a bit trying. I can't get passed that rock in the temple! ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 6:49 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark <d...@xgam.org> wrote:
I must confess Monkey business is a rare example of a game I slightly regret
buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't seem
as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, but
abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant shroom, ---- the company aren't responsable, what you've been smoking would probably be
responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.

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