I actually really loved Monkey Business.
We are the Knights who say...Ni!
----- Original Message -----
From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 8:17 AM
Subject: Re: [Audyssey] Where have all the developers gone?
I actually think Draconis should do what Danz did and release their stuff
as free games, they're not exactly on the move anymore so why should we
still have to pay a lot for not getting as much from a product as you
thought you would. An example in my case was Monkey Business, really good
story and sounds, but seriously lacking in narration and helpfull
navigation for the blind.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?
Hi tom.
I wasn't actually aware Draconis stuff was so much based on the old Esp
games, ---- while I know monkey business, both pinball Games and ten pin
alley were, I didn't think Dynaman or the pinball extention, ---- or for
that matter their soundocu game were. Slightly depressing news actually.
It's also rather Sad phil can't port more of his Dos games to windows,
sinse those deffinately sound fun, ---- would any of them run in the
console window? or do they require hardware synths and other
dependencies.
As far as Lighttech goes, that was a really sad business, I know some of
the programmers of the company, and get the idea that it was a
combination of creative differences and lack of time being as they were
all pretty busy students. It is a great shame though, especially
considdering some of the plans they had (I was actually due to voice act
in one of their titles).
Also, as I said, this was my impression at the time, I'll freely admit I
was very wrong about jim's games, ---- mostly because at that stage the
only sapi voice I could get to work was ms Sam, which wasn't good. Also,
remember that my background was very much that of someone playing
graphical games, therefore, it took some shifting in my thinking to
considder trying games like Monopoly or hearts.
I'm glad I did, sinse these are fun in their own right, but it did take a
shift in my thinking.
Interestingly enough now that Jim has bought out some more detailed games
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have
the same position on his stuff, even without said broardening of outlook.
In fact, I will say that's one thing audio games has very much taught
me, ---- it's always worth trying a game whatever preconceptions I have
sinse it might be good fun, ---- and if it doesn't appeal to me, well I
haven't lost anything.
Beware the grue!
Dark.
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