I must confess Monkey business is a rare example of a game I slightly regret buying, in fact had there been a demo I don't know if I would given how profoundly terrible I am with the game due to my problem conceptualizing spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should automatically release their stuff as freeware, in fact arguing that a company should basically give their work away just because it doesn't seem as good as some later work seems rather wrong, - sinse by that logic it would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, but abandonware, ie, the company no longer supports them. There will be no efforts made to make them compatible, and should they cause chickens to fly out of your harddrive of your computer to turn into a giant mushroom, ---- the company aren't responsable, what you've been smoking would probably be responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.
----- Original Message ----- From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 3:17 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff as free games, they're not exactly on the move anymore so why should we still have to pay a lot for not getting as much from a product as you thought you would. An example in my case was Monkey Business, really good story and sounds, but seriously lacking in narration and helpfull navigation for the blind. ----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp games, ---- while I know monkey business, both pinball Games and ten pin alley were, I didn't think Dynaman or the pinball extention, ---- or for that matter their soundocu game were. Slightly depressing news actually. It's also rather Sad phil can't port more of his Dos games to windows, sinse those deffinately sound fun, ---- would any of them run in the console window? or do they require hardware synths and other dependencies.

As far as Lighttech goes, that was a really sad business, I know some of the programmers of the company, and get the idea that it was a combination of creative differences and lack of time being as they were all pretty busy students. It is a great shame though, especially considdering some of the plans they had (I was actually due to voice act in one of their titles).

Also, as I said, this was my impression at the time, I'll freely admit I was very wrong about jim's games, ---- mostly because at that stage the only sapi voice I could get to work was ms Sam, which wasn't good. Also, remember that my background was very much that of someone playing graphical games, therefore, it took some shifting in my thinking to considder trying games like Monopoly or hearts.

I'm glad I did, sinse these are fun in their own right, but it did take a shift in my thinking.

Interestingly enough now that Jim has bought out some more detailed games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have the same position on his stuff, even without said broardening of outlook.

In fact, I will say that's one thing audio games has very much taught me, ---- it's always worth trying a game whatever preconceptions I have sinse it might be good fun, ---- and if it doesn't appeal to me, well I haven't lost anything.

Beware the grue!

Dark.

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