I assume "multiplayer shades of doom" would actually be closer to a multiplayer death match with shades of doom mechanics in a special arena, which might indeed be fun.

I must confess though, personally I'm more a fan of exploration than slaughter the other person asap, so I'd prefer a multiplayer co op mode where two players walk through the same base.

again though, how this might work we'd need to see.

Beware the Grue!

Dark.
----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 6:22 PM
Subject: Re: [Audyssey] shades of doom


Hi,
To tell you the truth, I don't see how you would work a multy player version
of Shades of Doom. The Multy Player version of Tank Commander would work,
though it would be a dull one indeed--destroy the opposing TC17.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, May 26, 2010 5:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] shades of doom

I'm afraid I don't particularly see the need to alter the game itself, it's sufficiently playable and has enough Monsters etc already. Pluss, that would

take time and work.

New monsters, areas etc though would be fun for a shades of doom II, and
probably better than additions to the original game.

Not a bad idea in itself of course, ---- though it all depends upon David
Greenwood and how he wants to do things, especially considdering I imagine
he's deeply into time of conflict currently.

Stil, for Gma's next project, Shades of Doom Ii with all new nasties might
certainly be fun.

Beware the Grue!

Dark.


----- Original Message ----- From: "ENES SARIBAS" <enes.sari...@gmail.com>
To: <gamers@audyssey.org>
Sent: Wednesday, May 26, 2010 8:29 AM
Subject: [Audyssey] shades of doom


hi hayden you misunderstood me
i ment that the game could have brand new things added to it
and new stuff
not like you said

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