well one thing I have seen in games like duke3d is that the sounds and music were packaged in files though those were able to be extracted eventually, however the game had the ability to read outside its files so anyone could for example make their own music and sfx. In d3d, although the game was not free the configuration scripts were and as long as you followed a spaciffic language you could mod the game.
ofcause we don't have to be that complex but.
I have stfc1, some person on pkb released a mod which modified the sound files and these are really realistic.
At 08:03 a.m. 1/06/2010, you wrote:
Hi Thomas,
I wish there was a sound encryption that was adjustable.
In other words, you could encrypt some sounds and have others able to be changed.
One way would be to have all wav files encrypted, and all mp3 files not.
The usual use of mp3 files is for background music or long cut scenes.
This way the specific sounds of a game could not be messed with but the music could change. You could also add mp3 choices if you wanted the customer to add any choices of their own.
Phil
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side


Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work if I used sound encryption. So I am not certain how
to handle it for sure.


On 5/31/10, shaun everiss <shau...@xtra.co.nz> wrote:
tom whatabout having in adition a fiend where you put in your name
maybe as an option.

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