Well nothing besides the logic that climb a rope would be pretty difficult
if you've got a dirty great gun in your other hand ;D.
Beware the grue!
Dark.
----- Original Message -----
From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 08, 2010 10:48 AM
Subject: Re: [Audyssey] Help with MOTA.
Hi,
Wow, I never noticed that. Is there a reason for this behaviour?
Regards,
Damien.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 08, 2010 10:35 AM
Subject: Re: [Audyssey] Help with MOTA.
You can only climb up or down ropes with a weapon holstered.
Press w to drawer or holster your weapohn, and ctrl w to check it's
status.
If you try jumping up to a rope with a weapon in your hand angela will
jump but you won't get anywhere.
hth.
Beware the grue!
Dark.
----- Original Message -----
From: "MissWings" <misswi...@lorettotel.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 08, 2010 4:00 AM
Subject: Re: [Audyssey] Help with MOTA.
Yep, I did that, but all that happened was me jumping up and down, I
think! I managed to pull the lever okay, but I'm still stuck on how to
get past the rope and thus past the dead end message a little ways
further on in the level ... it's probably something really obvious, but
after reading the manual again and looking in the game help I can't
figure out where I'm going wrong at. It doesn't sound like the rope is
swinging, so I'm trying to center it in my headphones and jump up to
grab it, but I'm not getting anywhere. I'm hoping this is on topic for
the list and that no one minds reading a beginning player's messages!
So far I like the game, now I just have to figure out how to play it!
At 09:45 PM 6/6/2010, you wrote:
To start climbing or jumping, the controll key needs to be held down.
Otherwise the game assume's your runing down stairs or up stairs.
----- Original Message ----- From: "MissWings"
<misswi...@lorettotel.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 07, 2010 5:02 PM
Subject: Re: [Audyssey] Help with MOTA.
Hi all.
I'm going through the demo of this and I can't get the hang of the
ladders and ropes, at least I think that's what they are. When you
first enter the game and walk a little ways it sounds like there's a
ladder in front of you, but when I press the up arrow to climb it the
game just sits there. I have Jaws turned off and I've even tried
hitting the K key on the keypad in case the arrow keys just don't work
that way. Same thing with the rope that's further on in the level.
Anyone have anything to suggest, or am I totally missing something
here?
MissWings
At 05:52 PM 6/6/2010, you wrote:
Hi Thomas,
Only problem I have with this is the torches.
Best Regards,
Hayden
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Thomas Ward
Sent: Tuesday, June 01, 2010 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Thoughts About Healing Potions
Hi Charles,
That's basicly what i was thinking of. Any time I take some kind of
medication I have to wait a few minutes for it to begin taking effect.
I would think healing potions would similarly have to take some amount
of time to take effect. It could be something as short as a minute or
two for game time, but the basic idea is that you won't drink it down
and magically be restored to full health. Especially, considering
Angela gets stabbed with daggers and swords, hit with lightning bolts,
shot with arrows, etc and those kinds of wounds won't heal instantly
no matter what you use.
Also this may force you to rethink your game strategy. If you are
getting killed in battle you might have to retreat from the battle,
hide somewhere, and drink a potion and wait until your health is
restored enough to jump back into the fight. That gets rid of those
battles where you are getting pounded, drink apotion, and keep right
on fighting. Nobody can do that in real life.
On 6/1/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
> Healing potions should behave just as swallowed medication. I
like > your
> approach.
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