I even played a game, showing what should be sent that was meaningful. I
don't think he got the hint. We both asked him, basically, "So what? Your
game took 18 minutes. How did you do in that game? What was the score and
the number of lives remaining, if any? It's the score that counts, not the
time." Either we didn't get an answer or an explanation from him. Sheesh
----- Original Message -----
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, June 10, 2010 7:23 PM
Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame
companies with offices)
Hi Brian,
Oh, they do. Just recently we've had some guy calling himself Jack F
posting
record times. No matter how many times Charles and myself asked, he just
kept posting times. <Grin>
Best Regards,
Hayden
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [Odyssey] disability definition - was
(accessiblegame companies with offices)
I've told him this as well. It's one thing to do something like that right
at first (I did), but sooner or later you should realize it's not
necessary
since the list automatically puts Audyssey at the beginning of whatever
subject line you type. I remember I did that once or twice when I first
subscribed to BSC's Game Talk list (do they even run that list anymore?)
but
I quickly figured out it wasn't necessary since it automatically does
this.
We are the Knights who say...Ni!
----- Original Message -----
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, June 10, 2010 6:18 PM
Subject: Re: [Audyssey] [Odyssey] disability definition - was
(accessiblegame companies with offices)
Hi,
Please, don't put "[Odyssey]" in your messages. It's not necessary.
Best Regards,
Hayden
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Castanedagarcia_Alfredo
Sent: Thursday, June 10, 2010 4:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible
game companies with offices)
Is this game related?
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Eleanor
Sent: Thursday, June 10, 2010 3:30 PM
To: gamers@audyssey.org
Subject: [Audyssey] disability definition - was (accessible game
companies
with offices)
The United States government in the census data I used for the white
paper defines a person with one or more disabilities as a "person who
REPORTS they have one or more disability". I'm sure there are
definitions when you are trying to get into an assistance program, but
they are perfectly happy to use self reporting for the census
information.
I think anyone who requires some accommodation to complete normal tasks
have some degree of disability. This means people with injuries have a
"temporary" disability until they can resume normal activities. It is
my contention that most games can have some accommodations built into
them to allow more people to access them. Not all games can be made
blind accessible. For example, one of our games - Word Jungle - is a
hidden word puzzle. It consists of a large grid that contains words in
three directions and randomized letters between. The object is to find
all the hidden words. That is not rated blind accessible since it would
change the game too much to do so. But - with reasonable adaptations,
adequate sound augmentation to the graphics, variable speed settings,
controls that can be read by screen readers etc, many games could be
made blind accessible if there was an interest to do so.
Vision deteriorates as people get older. Macular degeneration is a
disease of old age. Many people will no longer be able to play
non-accessible games as they used to. This might help developers
realize there is a market - which incidentally can also mean
accessibility for younger VI and blind gamers.
The main thing is to build the ability to change as many parameters as
possible into games and other software to let people adjust it so they
can use it. There are some that say that "dumbs down" a game. I don't
see that at all. If someone can successfully play the game at half
speed, what is the problem with having a setting that allows that?
Anyhow - off my soapbox! Thanks Dark and Thomas for some interesting
observations.
Eleanor Robinson
7-128 Software
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