Hi Charles,
Which game was it he got a time of 10 minutes in? I've never gotten a time
of 10 minutes on any of BSC's registered titles.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, June 10, 2010 8:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame
companies with offices)

I even played a game, showing what should be sent that was meaningful.  I 
don't think he got the hint.  We both asked him, basically, "So what?  Your 
game took 18 minutes.  How did you do in that game?  What was the score and 
the number of lives remaining, if any?  It's the score that counts, not the 
time."  Either we didn't get an answer or an explanation from him.  Sheesh
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, June 10, 2010 7:23 PM
Subject: Re: [Audyssey] [Odyssey] disability definition -was (accessiblegame

companies with offices)


> Hi Brian,
> Oh, they do. Just recently we've had some guy calling himself Jack F 
> posting
> record times. No matter how many times Charles and myself asked, he just
> kept posting times. <Grin>
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Thursday, June 10, 2010 7:22 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] [Odyssey] disability definition - was
> (accessiblegame companies with offices)
>
> I've told him this as well. It's one thing to do something like that right
> at first (I did), but sooner or later you should realize it's not 
> necessary
> since the list automatically puts Audyssey at the beginning of whatever
> subject line you type. I remember I did that once or twice when I first
> subscribed to BSC's Game Talk list (do they even run that list anymore?) 
> but
>
> I quickly figured out it wasn't necessary since it automatically does 
> this.
> We are the Knights who say...Ni!
> ----- Original Message ----- 
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Thursday, June 10, 2010 6:18 PM
> Subject: Re: [Audyssey] [Odyssey] disability definition - was
> (accessiblegame companies with offices)
>
>
>> Hi,
>> Please, don't put "[Odyssey]" in your messages. It's not necessary.
>> Best Regards,
>> Hayden
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Castanedagarcia_Alfredo
>> Sent: Thursday, June 10, 2010 4:48 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] [Odyssey] disability definition - was (accessible
>> game companies with offices)
>>
>> Is this game related?
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Eleanor
>> Sent: Thursday, June 10, 2010 3:30 PM
>> To: gamers@audyssey.org
>> Subject: [Audyssey] disability definition - was (accessible game 
>> companies
>> with offices)
>>
>> The United States government in the census data I used for the white
>> paper defines a person with one or more disabilities as a "person who
>> REPORTS they have one or more disability".  I'm sure there are
>> definitions when you are trying to get into an assistance program, but
>> they are perfectly happy to use self reporting for the census 
>> information.
>>
>> I think anyone who requires some accommodation to complete normal tasks
>> have some degree of disability.  This means people with injuries have a
>> "temporary" disability until they can resume normal activities.  It is
>> my contention that most games can have some accommodations built into
>> them to allow more people to access them.  Not all games can be made
>> blind accessible.  For example, one of our games - Word Jungle - is a
>> hidden word puzzle.  It consists of a large grid that contains words in
>> three directions and randomized letters between.  The object is to find
>> all the hidden words.  That is not rated blind accessible since it would
>> change the game too much to do so.  But - with reasonable adaptations,
>> adequate sound augmentation to the graphics, variable speed settings,
>> controls that can be read by screen readers etc, many games could be
>> made blind accessible if there was an interest to do so.
>>
>> Vision deteriorates as people get older.  Macular degeneration is a
>> disease of old age.  Many people will no longer be able to play
>> non-accessible games as they used to.  This might help developers
>> realize there is a market - which incidentally can also mean
>> accessibility for younger VI and blind gamers.
>>
>> The main thing is to build the ability to change as many parameters as
>> possible into games and other software to let people adjust it so they
>> can use it.  There are some that say that "dumbs down" a game.  I don't
>> see that at all.  If someone can successfully play the game at half
>> speed, what is the problem with having a setting that allows that?
>>
>> Anyhow - off my soapbox!  Thanks Dark and Thomas for some interesting
>> observations.
>>
>> Eleanor Robinson
>> 7-128 Software
>>
>>
>>
>>
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