Hi Charles,
Lol...in that case, if you think he did, just let's play for 10 seconds and
let the first level cruisers land.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, June 10, 2010 9:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [Odyssey] disability definition-was (accessiblegame
companies with offices)

I think it was Troopanum2, and I'm figuring that he lost the game?
----- Original Message ----- 
From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, June 10, 2010 8:46 PM
Subject: Re: [Audyssey] [Odyssey] disability definition-was (accessiblegame 
companies with offices)


> Hi Charles,
> Which game was it he got a time of 10 minutes in? I've never gotten a time
> of 10 minutes on any of BSC's registered titles.
> Best Regards,
> Hayden
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Charles Rivard
> Sent: Thursday, June 10, 2010 8:41 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] [Odyssey] disability definition -was 
> (accessiblegame
> companies with offices)
>
> I even played a game, showing what should be sent that was meaningful.  I
> don't think he got the hint.  We both asked him, basically, "So what? 
> Your
> game took 18 minutes.  How did you do in that game?  What was the score 
> and
> the number of lives remaining, if any?  It's the score that counts, not 
> the
> time."  Either we didn't get an answer or an explanation from him.  Sheesh
> ----- Original Message ----- 
> From: "Hayden Presley" <hdpres...@hotmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Thursday, June 10, 2010 7:23 PM
> Subject: Re: [Audyssey] [Odyssey] disability definition -was 
> (accessiblegame
>
> companies with offices)
>
>
>> Hi Brian,
>> Oh, they do. Just recently we've had some guy calling himself Jack F
>> posting
>> record times. No matter how many times Charles and myself asked, he just
>> kept posting times. <Grin>
>> Best Regards,
>> Hayden
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Bryan Peterson
>> Sent: Thursday, June 10, 2010 7:22 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] [Odyssey] disability definition - was
>> (accessiblegame companies with offices)
>>
>> I've told him this as well. It's one thing to do something like that 
>> right
>> at first (I did), but sooner or later you should realize it's not
>> necessary
>> since the list automatically puts Audyssey at the beginning of whatever
>> subject line you type. I remember I did that once or twice when I first
>> subscribed to BSC's Game Talk list (do they even run that list anymore?)
>> but
>>
>> I quickly figured out it wasn't necessary since it automatically does
>> this.
>> We are the Knights who say...Ni!
>> ----- Original Message ----- 
>> From: "Hayden Presley" <hdpres...@hotmail.com>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Thursday, June 10, 2010 6:18 PM
>> Subject: Re: [Audyssey] [Odyssey] disability definition - was
>> (accessiblegame companies with offices)
>>
>>
>>> Hi,
>>> Please, don't put "[Odyssey]" in your messages. It's not necessary.
>>> Best Regards,
>>> Hayden
>>>
>>> -----Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Castanedagarcia_Alfredo
>>> Sent: Thursday, June 10, 2010 4:48 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] [Odyssey] disability definition - was 
>>> (accessible
>>> game companies with offices)
>>>
>>> Is this game related?
>>>
>>> -----Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Eleanor
>>> Sent: Thursday, June 10, 2010 3:30 PM
>>> To: gamers@audyssey.org
>>> Subject: [Audyssey] disability definition - was (accessible game
>>> companies
>>> with offices)
>>>
>>> The United States government in the census data I used for the white
>>> paper defines a person with one or more disabilities as a "person who
>>> REPORTS they have one or more disability".  I'm sure there are
>>> definitions when you are trying to get into an assistance program, but
>>> they are perfectly happy to use self reporting for the census
>>> information.
>>>
>>> I think anyone who requires some accommodation to complete normal tasks
>>> have some degree of disability.  This means people with injuries have a
>>> "temporary" disability until they can resume normal activities.  It is
>>> my contention that most games can have some accommodations built into
>>> them to allow more people to access them.  Not all games can be made
>>> blind accessible.  For example, one of our games - Word Jungle - is a
>>> hidden word puzzle.  It consists of a large grid that contains words in
>>> three directions and randomized letters between.  The object is to find
>>> all the hidden words.  That is not rated blind accessible since it would
>>> change the game too much to do so.  But - with reasonable adaptations,
>>> adequate sound augmentation to the graphics, variable speed settings,
>>> controls that can be read by screen readers etc, many games could be
>>> made blind accessible if there was an interest to do so.
>>>
>>> Vision deteriorates as people get older.  Macular degeneration is a
>>> disease of old age.  Many people will no longer be able to play
>>> non-accessible games as they used to.  This might help developers
>>> realize there is a market - which incidentally can also mean
>>> accessibility for younger VI and blind gamers.
>>>
>>> The main thing is to build the ability to change as many parameters as
>>> possible into games and other software to let people adjust it so they
>>> can use it.  There are some that say that "dumbs down" a game.  I don't
>>> see that at all.  If someone can successfully play the game at half
>>> speed, what is the problem with having a setting that allows that?
>>>
>>> Anyhow - off my soapbox!  Thanks Dark and Thomas for some interesting
>>> observations.
>>>
>>> Eleanor Robinson
>>> 7-128 Software
>>>
>>>
>>>
>>>
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>>
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