Hi Brian, Something else irritating is, if I recollect correctly, you have to purchase a copy of the original video game itself for audio quake to work.
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, July 07, 2010 8:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error The main down side to Audio Quake I saw is that I couldn't find the demo, and that seems about as far as the accessibility went apparently. We are the Knights who say...Ni! ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, July 07, 2010 7:48 PM Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error > Hi Dark, > Well, that's why I wish more game companies would do what ID Software > has done in the past with several of their major titles and release > their old releases as open source after so many years has passed. ID > Software released Doom I in 1993 and Quake I in 1996 and both are now > open source games. You can take the source code modify it, recompile > it, and there are several Doom and Quake clones floating around as > third-party developers have maintained the software. This also has > the advantage of audio game developers taking up the original game > source code, upgrading it, and making it accessible like Audio Quake. > Of course, the biggest advantage here is by releasing the source code > to the general public like that is that any game developer can upgrade > it and maintain the game beyond its official support cycle. I can't > tell you how many games I've purchased over the years that simply will > not run on XP, Vista, or Windows 7 because the company stopped > supporting it years ago. > One game that comes to mind is Star Trek Borg. Back in the mid 1990's > I loved that game, it was an awesome fps game, but it only worked on > Windows 95. When I upgraded to Windows 98 the game stopped working > correctly and the company did not release any patches or upgrades to > fix the problems with Windows 98 so I had to basicly pitch the game > into the trash. Needless to say if it wouldn't run on Windows 98 > Windows XP, Vista, and Windows 7 support is out of the question. If > the game had been released as open source someone could have upgraded > it independantly of the game developer. > > Cheers! > > > On 7/7/10, dark <d...@xgam.org> wrote: >> I think this is another thing that hits accessible games far harder, >> sinse >> there are fewer users, and even fewer people who can investigate >> compatibility options. >> >> Take for instance one game I have, the original Turrican 2 released for >> Dos >> in 1991. Someone has created a pre-configured version of dosbox which you >> can run streight from an exe file, which makes the game essentially >> behave >> like a windows program, despite being almost twenty years old, however >> console based text games such as fallthru simply do not have that option. >> >> Then, is the fact that a sited user can always install an emulator, ---- >> this is one reason why Eamon delux has seen so litle work, sinse most >> people >> who want to play Eamon will simply install an aple Ii emulator, ---- >> sadly >> though the text in such emulators is completely inaccessible to a screen >> reader, thus meaning a windows based componente is needed. >> >> my concern isn't as much for games with actual maintainers such as Jim's, >> sinse even if it takes time the developer will attempt to make the games >> compatible, as in fact Draconis, Gma and all the other major accessible >> game >> companies have, but for games which are no longer supported. >> >> There are so few accessible games, it'd be a shame if games like drone >> are >> simply upgraded out of existance. >> >> Beware the Grue! >> >> Dark. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.