Hi Brian,
Something else irritating is, if I recollect correctly, you have to purchase
a copy of the original video game itself for audio quake to work.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, July 07, 2010 8:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error

The main down side to Audio Quake I saw is that I couldn't find the demo, 
and that seems about as far as the accessibility went apparently.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, July 07, 2010 7:48 PM
Subject: Re: [Audyssey] Game Compatibility was Tomb Hunter Error


> Hi Dark,
> Well, that's why I wish more game companies would do what ID Software
> has done in the past with several of their major titles and release
> their old releases as open source after so many years has passed. ID
> Software released Doom I in 1993 and Quake I in 1996 and both are now
> open source games. You can take the source code modify it, recompile
> it, and there are several Doom and Quake clones floating around as
> third-party developers have maintained the software.  This also has
> the advantage of audio game developers taking up the original game
> source code, upgrading it, and making it accessible like Audio Quake.
> Of course, the biggest advantage here is by releasing the source code
> to the general public like that is that any game developer can upgrade
> it and maintain the game beyond its official support cycle. I can't
> tell you how many games I've purchased over the years that simply will
> not run on XP, Vista, or Windows 7 because the company stopped
> supporting it years ago.
> One game that comes to mind is Star Trek Borg. Back in the mid 1990's
> I loved that game, it was an awesome fps game, but it only worked on
> Windows 95. When I upgraded to Windows 98 the game stopped working
> correctly and the company did not release any patches or upgrades to
> fix the problems with Windows 98 so I had to basicly pitch the game
> into the trash. Needless to say if it wouldn't run on Windows 98
> Windows XP, Vista, and Windows 7 support is out of the question. If
> the game had been released as open source someone could have upgraded
> it independantly of the game developer.
>
> Cheers!
>
>
> On 7/7/10, dark <d...@xgam.org> wrote:
>> I think this is another thing that hits accessible games far harder, 
>> sinse
>> there are fewer users, and even fewer people who can investigate
>> compatibility options.
>>
>> Take for instance one game I have, the original Turrican 2 released for 
>> Dos
>> in 1991. Someone has created a pre-configured version of dosbox which you
>> can run streight from an exe file, which makes the game essentially 
>> behave
>> like a windows program, despite being almost twenty years old, however
>> console based text games such as fallthru simply do not have that option.
>>
>> Then, is the fact that a sited user can always install an emulator, ----
>> this is one reason why Eamon delux has seen so litle work, sinse most 
>> people
>> who want to play Eamon will simply install an aple Ii emulator, ----  
>> sadly
>> though the text in such emulators is completely inaccessible to a screen
>> reader, thus meaning a windows based componente is needed.
>>
>> my concern isn't as much for games with actual maintainers such as Jim's,
>> sinse even if it takes time the developer will attempt to make the games
>> compatible, as in fact Draconis, Gma and all the other major accessible 
>> game
>> companies have, but for games which are no longer supported.
>>
>> There are so few accessible games, it'd be a shame if games like drone 
>> are
>> simply upgraded out of existance.
>>
>> Beware the Grue!
>>
>> Dark.
>>
>>
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