Hi, I don't know about that. I'm sure there are privately developed side-scrollers at places like the retro remakes websites, but in the whole the mainstream game industry has seamed to focus on games that require 3d rendering of sound effects. You have to remember back when side-scrollers were really popular were in the late 80's and early 90's with games like Castlevania, Megaman, Double Dragon, Prince of Persia, and that sort of thing. For the mainstream game industry it is kind of like been there and done that. We haven't been around that long and are just beginning to explore the side-scroller format a good 20 years after the mainstream industry did all their major titles.
Cheers! On 10/5/10, shaun everiss <sm.ever...@gmail.com> wrote: > I guess I can get used to the audio, though we will need some sort of > beep to tell us when a monster is in range like in gtc or sod. > I know this is not realistic but since no one wants to use pan > anymore thats about all we will need. > I guess no one does side scrolers anymore. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.