true.
in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely.
Its not all even either.
for instance though we are only just doing side scrolers we have small scale multiplayer support, and we have mastered the puzzle/card/board game types. we also have some almost up with the play 3d titles fps's and a couple basic sims to some degree. The only advantages with sighted games are the large multiplayer systems and tourniments.
loads of graphics and a few other things but for what we need we have it all.
At 04:54 p.m. 6/10/2010, you wrote:
Hi,
I don't know about that. I'm sure there are privately developed
side-scrollers at places like the retro remakes websites, but in the
whole the mainstream game industry has seamed to focus on games that
require 3d rendering of sound effects.
You have to remember back when side-scrollers were really popular were
in the late 80's and early 90's with games like Castlevania, Megaman,
Double Dragon, Prince of Persia, and that sort of thing. For the
mainstream game industry it is kind of like been there and done that.
We haven't been around that long and are just beginning to explore the
side-scroller format a good 20 years after the mainstream industry did
all their major titles.

Cheers!

On 10/5/10, shaun everiss <sm.ever...@gmail.com> wrote:
> I guess I can get used to the audio, though we will need some sort of
> beep to tell us when a monster is in range like in gtc or sod.
> I know this is not realistic but since no one wants to use pan
> anymore thats about all we will need.
> I guess no one does side scrolers anymore.

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