Hi Philip,
Exactly my point. If I were only a part time Linux user or an
ocational Linux user I wouldn't bother taking the time and energy
upgrading the engine to be cross-platform. Obviously I could have
saved myself time, effort, and a bunchof added bugs just by sticking
with Windows. However, since I use Linux 90% of the time for e-mail,
watching movies, listening to music, and all the other things I do I
feel it is worth the price to be able to have games on that platform
as well.
As for what you can do I don't know of anything at this point, but if
something comes up I'll let you know. About the only thing I can think
of is if worse comes to worse I might ask for a copy of Streemway that
works with MinGW so I don't have to depend on using Visual Studio Pro
to cross-compile my software. However, we can cross that road when we
come to it.

On 10/5/10, Philip Bennefall <phi...@blastbay.com> wrote:
> Hi Thomas,
>
> Well, let us hope that SFML/OpenAl can provide such a feature and then see.
> I will be happy to assist in any way I can, should you need it.
>
> As for justification, if you are gradualy going over to Linux yourself then
> I'd say that that's certainly justification enough to spend the extra months
> porting and testing your engine for that platform. One of the main reasons
> why I am not going cross platform at this time is because I am a Windows
> user 100 % and so doing a stable port would require much more time and money
> than I am willing to spend, especially since audio games aren't very
> profitable in themselves due to the size of the blind gaming community.
>
> Kind regards,
>
> Philip Bennefall

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