Hi Phil, Yes, you can pass a floating point number to sfml-audio. I'll try it and see if it makes a difference here.
On 10/6/10, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > In searching for panning sound with sfml-audio > I found this comment, > The default values suck anyway... except if you're using 1 audio-unit per 30 > "real life" meters. > So it would make sense in panning that plus 1 is 30 meters to the right > and - 1 is 30 meters to the left. > Can you use a decimal number so that 0.1 is 3 meters to the right? > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.