Hi,
The one problem I am really,  (I say really becase I have started to get use
to it) panning in the game is when I am trying to fight something like a
centaur with the sword. The  sword used to be an ok weapon, especially once
you upgraded it a little, but now it is virtually useless.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Saturday, October 09, 2010 4:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

Hello,

I'm sorry. Though I read so many mails saying different stuff about 
different things though with the same subject line, I was a little bit 
confused.
I do understand, and I can live with it. I was just finding it a little bit 
odd. The problem with the panning surtenly doesn't make the game less 
enjoyable. 

Kevin

----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Sat, 9 Oct 2010 17:28:30 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Sigh...Kevin, I've said this more times than I can count this week,
> but yes the panning is the way it is because I'm not using DirectSound
> 8. Since I am no longer primarily using Windows and DirectSound 8 is
> old anyway I have no plans to go back to DirectSound for my games. The
> new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't
> have panning either.  Most sound APIs weather we are talking OpenAL,
> XAudio2, whatever use 5.1 surround sound audio rather than simple 2d
> panning. So there is nothing I can do about the problem accept go back
> to Windows and DirectSound. Since I have no intentions of going back
> to DirectSound there is absolutely nothing I can do to make the game
> sound exactly like it did in beta 13 and earlier, and maintain a
> cross-platform compatible version.
> I realize that some of you really think the way the audio is rendered
> absolutely sucks, but I have been working hard to do my best to
> resolve the situation as best as I can. It is getting to the point
> where I am beginning to get very upset with the constant nagging,
> complaining, and griping over the panning. If you guys can't learn to
> live with the fact DirectSound is old, no longer supported by me or
> Microsoft, and I have decided to move forward with different APIs then
> that is your loss. I'd more than happy to do what James North did by
> closing  up the USA Games website, resign from the Audyssey list, and
> never be heard from again. I'm that fed up and disgusted with the
> constant wining, complaining, and griping over the panning which I can
> do nothing to change other than support an API that A, doesn't work on
> Linux which I use almost exclusively now, and B, Microsoft has listed
> for removal from DirectX by the time the next Windows release comes
> out. You've got a choice to either accept the way things are, or learn
> to live with one less game developer. I don't need the constant
> stress.
> 
> 
> Thanks.
> 
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