Hello,

Doesn't that engine you use have a simple sound-pan function? Like you give 
it a number, like 500, and it pans it to the right a bit? Or maybe a  
lot? Since if so, you could do what philip has done with BGT, or the 
other titles. Calculate the pan-value between an object and you. I don't 
thinkt hat is to much work. I could even do it in autoit and it works.

Kevin

----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com>
To: Gamers Discussion list <gamers@audyssey.org>
Date: Sun, 10 Oct 2010 12:38:42 -0400
Subject: Re: [Audyssey] mota beta14 absolutely rocks!

> Hi Ben,
> Yeah, I agree. However, I'm welcome to your suggestions how to fix the
> problem. OpenAL doesn't offer 2d panning, and while I suppose it is
> possible to write one for OpenAL we are talking about upgrading the
> core OpenAL libraries and who knows when those changes would get into
> the mainstream Linux releases. Seams to me a lot of work for something
> I don't feel is all that necessary in the long run.
> 
> On 10/10/10, Ben <gamehead...@aol.co.uk> wrote:
> > Actually.  I just want to say that I mean that the panning should be in 
2d
> > of course but that's the king of panning we need - normal panning
> 
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