Hello, I would say if it takes you to much work to add a on/off feature, then don't bother. I like the ideas of changing footsteps, so I am really looking forward to the new beta!
Kevin ----- Original Message ----- From: shaun everiss <sm.ever...@gmail.com> To: Gamers Discussion list <gamers@audyssey.org> Date: Tue, 12 Oct 2010 18:57:11 +1300 Subject: Re: [Audyssey] MOTA Character Comments > well I never use the warnings for traps anyway I use the view command. > I aggree also about the messages. > In a game I play in bgt called battlezone enemies say random > messages, I suppose angela could say victory messages after a battle, > and or stuff before. > Saying that its not a major part of my game play. > At 01:45 p.m. 12/10/2010, you wrote: > >Hi everyone, > >I've got a question for all of you that will have some bearing on > >Mysteries of the Ancients beta 15. It has to do with the > >messages/comments Angela says when she enters rooms, encounters traps, > >monsters, whatever. > >At first when I created Mysteries of the Ancients I liked the idea of > >having Angela Carter speaking short comments like "Here Comes Trouble" > >and things like that. Now, after I've tested and played the game for > >several months I find those same comments distracting and a bit down > >right annoying. They are simply a bit old if you know what I'm saying. > >It has come to the point where I'd like to turn them off or just get > >rid of them from the game completely. Which is why I'm asking you for > >your opinion on the matter. > >First, the warning messages. I'm sure some of you are going to say > >that we still need those in order to locate traps, monsters, whatever. > >That's no longer the case in beta 15. > >In beta 15 as per request I've added a queue before each trap to let > >you know it is there. For chasms, lava, and fire pits you will hear > >the sound of acrumbling ledge to know you are very close to that > >particular trap. For spike traps you will here the footsteps change > >from stone to metal which will let you know you are very very close to > >the spikes. Basically, there are now alternative means of gathering > >the same exact information without depending on hearing Angela say > >"watch out" or "careful now" to know a trap is coming up. > >Second, is timing. For quite a while now several of you have reported > >that the trap worning messages either come too soon or too late. > >About the most extreme case of this is Nicol's recent report that said > >the "careful now" message didn't even come until after Angela had got > >burned in the fire pit.This is clearly a problem for anyone relying on > >training mode to learn the game. It can't remain to work like that. > >Problem is I've adjusted things, tested, and retested and always seam > >to get different results. Sometimes the messages come too soon and > >some times not soon enough. It is basically hopeless. Which is one > >reason I decided to go ahead and add ledges and other such indicators > >that a trap is near. It is really the only surefire way to to create a > >consistant trap warning. > >So with that in mind if there are now alternative trap warnings in > >place and the comments like "careful now" aren't that reliable I'm in > >favor of just removing them from the game. After all, if it can't be > >fixed why leave it in the game at all. > >Finally, there is the reason I mentioned above. After I have heard > >Angela say "here comes trouble" for the thousandth time in the game I > >tend to get bit sick of hearing it. I'd like to shut it off or > >something. However, the way the feature was incorperated into the game > >itself there is no way of turning it on/off without rewriting a good > >deal of code. It would be quicker and easier just to delete the > >hundred lines or so than it would be to write a hundred or more if > >statements to find out if that feature is on or off before speaking > >the comments. > >So what do the rest of you think. If enough of you want the feature I > >can keep it in the game, but if several of you are like me, a bit sick > >and tired of them, let me know so I can edit them out of the game > >before release. > > > >Thanks. > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.