Hi Shaun,
What are you talking about? How does what you said relate to battle Zone?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, October 12, 2010 12:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Character Comments

well I never use the warnings for traps anyway I use the view command.
I aggree also about the messages.
In a game I play  in bgt called battlezone enemies say random 
messages, I suppose angela could say victory messages after a battle, 
and or stuff before.
Saying that its not a major part of my game play.
At 01:45 p.m. 12/10/2010, you wrote:
>Hi everyone,
>I've got a question for all of you that will have some bearing on
>Mysteries of the Ancients beta 15. It has to do with the
>messages/comments Angela says when she enters rooms, encounters traps,
>monsters, whatever.
>At first when I created Mysteries of the Ancients I liked the idea of
>having Angela Carter speaking short comments like "Here Comes Trouble"
>and things like that. Now, after I've tested and played the game for
>several months I find those same comments distracting and a bit down
>right annoying. They are simply a bit old if you know what I'm saying.
>It has come to the point where I'd like to turn them off or just get
>rid of them from the game completely. Which is why I'm asking you for
>your opinion on the matter.
>First, the warning messages. I'm sure some of you are going to say
>that we still need those in order to locate traps, monsters, whatever.
>That's no longer the case in beta 15.
>In beta 15 as per request I've added a queue before each trap to let
>you know it is there. For chasms, lava, and fire pits you will hear
>the sound of acrumbling ledge to know you are very close to that
>particular trap.  For spike traps you will here the footsteps change
>from stone to metal which will let you know you are very very close to
>the spikes. Basically, there are now alternative means of gathering
>the same exact information without depending on hearing Angela say
>"watch out" or "careful now" to know a trap is coming up.
>Second, is timing. For quite a while now several of you have reported
>that the trap worning messages either come too soon or too late.
>About the most extreme case of this is Nicol's recent report that said
>the "careful now" message didn't even come until after Angela had got
>burned in the fire pit.This is clearly a problem for anyone relying on
>training mode to learn the game. It can't remain to work like that.
>Problem is I've adjusted things, tested, and retested and always seam
>to get different results. Sometimes the messages come too soon and
>some times not soon enough. It is basically hopeless. Which is one
>reason I decided to go ahead and add ledges and other such indicators
>that a trap is near. It is really the only surefire way to to create a
>consistant trap warning.
>So with that in mind if there are now alternative trap warnings in
>place and the comments like "careful now" aren't that reliable I'm in
>favor of just removing them from the game. After all, if it can't be
>fixed why leave it in the game at all.
>Finally, there is the reason I mentioned above. After I have heard
>Angela say "here comes trouble" for the thousandth time in the game I
>tend to get bit sick of hearing it. I'd like to shut it off or
>something. However, the way the feature was incorperated into the game
>itself there is no way of turning it on/off without rewriting a good
>deal of code. It would be quicker and easier just to delete the
>hundred lines or so than it would be to write a hundred or more if
>statements to find out if that feature is on or off before speaking
>the comments.
>So what do the rest of you think. If enough of you want the feature I
>can keep it in the game, but if several of you are like me, a bit sick
>and tired of them, let me know so I can edit them out of the game
>before release.
>
>Thanks.
>
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