Hi Shaun, What are you talking about? How does what you said relate to battle Zone?
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 12, 2010 12:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Character Comments well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle, and or stuff before. Saying that its not a major part of my game play. At 01:45 p.m. 12/10/2010, you wrote: >Hi everyone, >I've got a question for all of you that will have some bearing on >Mysteries of the Ancients beta 15. It has to do with the >messages/comments Angela says when she enters rooms, encounters traps, >monsters, whatever. >At first when I created Mysteries of the Ancients I liked the idea of >having Angela Carter speaking short comments like "Here Comes Trouble" >and things like that. Now, after I've tested and played the game for >several months I find those same comments distracting and a bit down >right annoying. They are simply a bit old if you know what I'm saying. >It has come to the point where I'd like to turn them off or just get >rid of them from the game completely. Which is why I'm asking you for >your opinion on the matter. >First, the warning messages. I'm sure some of you are going to say >that we still need those in order to locate traps, monsters, whatever. >That's no longer the case in beta 15. >In beta 15 as per request I've added a queue before each trap to let >you know it is there. For chasms, lava, and fire pits you will hear >the sound of acrumbling ledge to know you are very close to that >particular trap. For spike traps you will here the footsteps change >from stone to metal which will let you know you are very very close to >the spikes. Basically, there are now alternative means of gathering >the same exact information without depending on hearing Angela say >"watch out" or "careful now" to know a trap is coming up. >Second, is timing. For quite a while now several of you have reported >that the trap worning messages either come too soon or too late. >About the most extreme case of this is Nicol's recent report that said >the "careful now" message didn't even come until after Angela had got >burned in the fire pit.This is clearly a problem for anyone relying on >training mode to learn the game. It can't remain to work like that. >Problem is I've adjusted things, tested, and retested and always seam >to get different results. Sometimes the messages come too soon and >some times not soon enough. It is basically hopeless. Which is one >reason I decided to go ahead and add ledges and other such indicators >that a trap is near. It is really the only surefire way to to create a >consistant trap warning. >So with that in mind if there are now alternative trap warnings in >place and the comments like "careful now" aren't that reliable I'm in >favor of just removing them from the game. After all, if it can't be >fixed why leave it in the game at all. >Finally, there is the reason I mentioned above. After I have heard >Angela say "here comes trouble" for the thousandth time in the game I >tend to get bit sick of hearing it. I'd like to shut it off or >something. However, the way the feature was incorperated into the game >itself there is no way of turning it on/off without rewriting a good >deal of code. It would be quicker and easier just to delete the >hundred lines or so than it would be to write a hundred or more if >statements to find out if that feature is on or off before speaking >the comments. >So what do the rest of you think. If enough of you want the feature I >can keep it in the game, but if several of you are like me, a bit sick >and tired of them, let me know so I can edit them out of the game >before release. > >Thanks. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.