awesome! also he could throw bombs at you and you need to avoid them. after
all this boss can create his own worlds, yet when you fight him he's a total
wimp? haha. you know what would be really cool? if he summoned creatures to
attack you. imagine you're fighting him, then the boss casts a spell and
suddenly demons spawn out of nowhere to guard the boss's back? I'd totally
enjoy that.
----- Original Message -----
From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 10:19 AM
Subject: Re: [Audyssey] Q9 upcoming patch
I actually think having him fly would be a good idea and you've to shoot
him down.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 3:08 PM
Subject: Re: [Audyssey] Q9 upcoming patch
You know, I think if the boss was made much harder it would be awesome.
have him shoot fireballs at the player or something. come on bosses are
supposed to be all tough and powerful. this one just sorta walks around
destroying items lol.
----- Original Message -----
From: "Lori Duncan" <lori_dunca...@hotmail.com>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Sunday, October 17, 2010 8:25 AM
Subject: Re: [Audyssey] Q9 upcoming patch
Hi Philip how about giving players a couple more shields when the game
first starts? Also maybe a few more fortune fields in the Death world.
You could also have the boss having a dying speach about how he'd get
even with q-9 and the old "I'll be back" stuff, as at the moment he
seems to die too quickly. Would you consider letting players play the
bonus level in the Death world, or having a secret bonus area people
have to find instead? Just a few of my thoughts. From Lori.
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 10:06 PM
Subject: [Audyssey] Q9 upcoming patch
Hi all,
I am making a little Q9 patch, version 1.2. I was wondering if there
are any small changes that you would like to see? The change log
currently looks like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the
actual game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.
Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?
Kind regards,
Philip Bennefall
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