Yeah really. I'm tempted to tell these people who complain to tr some mainstream games, particularly some of the ones we're talking about here. Then maybe MOTA won't seem so difficult. I love the challenge and can't wait to play the full game.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 18, 2010 9:37 PM
Subject: Re: [Audyssey] Vanishing Platforms was Q9 upcoming patch


Hi Dark,
Yes, in deed. That's exactly what drew me to the NES platform when it
was introduced in the mid 80's. the games were hard, challenging, but
not so hard it couldn't be completed. You just had to work like crazy
at it.
In fact, this is one of the reasons I've started up USA games. I've
been there done that so to speak, and just find the current accessible
games lacking in this balance between difficult and completable. Even
worse when I do create something challenging I get negative feedback
of the type the game is too hard, too difficult, and I'm asked to tone
the game down some. it is obvious several VI gamers have no idea how
difficult mainstream games are, and why they drew millions of sighted
players to purchase them.

Smile.

On 10/18/10, dark <d...@xgam.org> wrote:
Well, a lot of games back then, ghouls n ghosts, Mega man, Mario etc, were
very much designed on theprinciple that they should be extremely hard but
not impossible, in fact Kaegee inafune the designer of Mega man said himself he wanted a game that he wanted specifically to create a game which was hard to get through, but which always had the possibility of being completeable,
so that everytime the player tried to get through they would get a litle
further, and thus when they finally completed the game they had a real sense
of doing something hugely difficult.

I think it's Nintendo's ability to strike this balance back in the early
days, ie, hard but not too hard that really put games, ---- and them on the
map.

it'd be great to see this sort of thing in audio games actually, though I
know difficulty has often been a tricky subject.

Beware the Grue!

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to