Hi Tom,
<Grin> Wonder how that happened?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Wednesday, November 03, 2010 10:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
Re:Q9 version 1.2.

Lol wouldn't be the first time someone confuses my name with a totally 
random one hahaha. think I was Tom at some point.


----- Original Message ----- 
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, November 03, 2010 11:29 PM
Subject: Re: [Audyssey] game difficulties was Re: best side scroller? - 
Re:Q9 version 1.2.


> Sorry to get on the case... just one comment then I'll drop it. How do you

> get our names confused if they don't even look the same? lol.
>
> At 07:17 PM 03/11/2010, you wrote:
>>Hi,
>>Yep. Lots of email to go through in one evening.
>>
>>Best Regards,
>>Hayden
>>
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of Hayden Presley
>>Sent: Wednesday, November 03, 2010 9:51 PM
>>To: 'Gamers Discussion list'
>>Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
>>Re:Q9 version 1.2.
>>
>>Hi Clement,
>>Good points, all of them. I see your point.
>>
>>Best Regards,
>>Hayden
>>
>>
>>-----Original Message-----
>>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>>Behalf Of Yohandy
>>Sent: Wednesday, November 03, 2010 9:44 PM
>>To: Gamers Discussion list
>>Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
>>Re:Q9 version 1.2.
>>
>>I certainly understand where you're coming from, but if the game's too
>>difficult, it gets to a point where your fastest reflexes won't help you 
>>out
>>
>>for long. Since Q9 is Philip's most recent game, let's use it as an
>>example.You set game to insane and start walking around. at some point
>>during the game a rhino, and about 5 other animals come galloping at you 
>>at
>>full speed. what do we do in that situation? we can't kill them all 
>>without
>>taking massive damage in the process, and since there's no way of dodging 
>>we
>>
>>can't attack them on mass, and hope to survive anyhow. so they all attack 
>>at
>>
>>once and we die within 10 seconds. In this situation you could say well 
>>jump
>>
>>away from them. We could do that, but what if there's a pit behind us? 
>>Also
>>remember Q9 enemies follow you indefinitely once they see you so are we 
>>just
>>
>>gonna run all the way back to the beginning of the level, at which point
>>we'll be trapped regardless? . if we jump forward and over them somehow,
>>only thing that'll happen is we'll have another pile of enemies from that
>>side added to our current predicament all ganging up on us. I don't find a
>>difficulty like that fun or challenging, I find it extremely frustrating.
>>Console games have a balance between the easiest and hardest difficulties
>>that stays constant, and also within the realm of possibility to complete.
>>even games that are extremely difficult and almost impossible to beat have

>>a
>>
>>multiplayer option, or a way to get health items, or some such feature
>>that'll spread, or lessen the burden of completing the game and that won't
>>lead to frustration for the player for the next 3 years. I think if
>>developers are going to put an extremely hard difficulty, they need to 
>>test
>>it out or at least have a team that's good enough at the particular title 
>>to
>>
>>test it for them, and complete the game first to make 100% certain it's
>>doable. Don't just put it out there without the slightest clue whether
>>someone will ever be able to complete it. If I had the programming skills,

>>I
>>
>>could make a game that has a difficulty setting with 350 creatures moving 
>>at
>>
>>55mph and all attacking simultaneously in 3d space, but I know no one will
>>ever complete such a game. and if no one can beat it and brag about it, 
>>then
>>
>>what would be the point? the clue's in the name guys. It's called game
>>difficulty setting, not game impossibility setting. or unbeatable game
>>setting.
>>
>>
>>
>>
>>----- Original Message -----
>>From: "Hayden Presley" <hdpres...@hotmail.com>
>>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>Sent: Wednesday, November 03, 2010 10:12 PM
>>Subject: Re: [Audyssey] game difficulties was Re: best side scroller? -
>>Re:Q9 version 1.2.
>>
>>
>> > Hi,
>> > That's a two-sided coin. On one hand I can see how you can be a bit
>> > exasperated with that (like I said, I do think Tarzan Junior is just a 
>> > bit
>> > too hard). But on the other hand, it becomes a matter of challenge, of
>> > saying, "Ok,I made it to the Cave World Level 3, how far will I make it
>> > today?" See where I'm going? But as I said, I do agree with you as 
>> > well.
>> >
>> > Best Regards,
>> > Hayden
>> >
>> >
>> > -----Original Message-----
>> > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>> > On
>> > Behalf Of Yohandy
>> > Sent: Wednesday, November 03, 2010 9:06 PM
>> > To: Gamers Discussion list
>> > Subject: [Audyssey] game difficulties was Re: best side scroller? - Re:

>> > Q9
>> > version 1.2.
>> >
>> > Dark, Here's the problem though. Has anyone actually completed any of
>> > Philip's games on insane, beta team included? If yes then I 
>> > congratulate
>> > you
>> >
>> > for a job well done, but if not, we have a problem. especially since 
>> > some
>> > of
>> >
>> > his games have been out for a really long time. If people can't beat 
>> > games
>> > that have been out for years, This suggests to me that the game is 
>> > almost
>> > unbeatable. In that case, what would be the point of a difficulty so 
>> > hard
>> > that no one can beat? how about his recent games? can any of you claim
>> > you've beaten Q9 on insane?
>> >
>>
>>
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