Hi Damien,

Hmmm...I guess you haven't played for a while as most of the changes
you mentioned were added in earlier releases. For example, the water
on level 1. I took that out and moved it to a later level because I
wanted to do more with it such as be able to swim underwater, and I
couldn't make that kind of change to level 1 without completely
recreating the entire level from scratch.

As for the alt key that is an annoying problem do to Windows. When you
press it it activates the little context menu at the corner of the
screen sometimes and I've been trying to figure out how to keep it
from doing that without disabling the pulldown menus altogether.


On 11/7/10, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi Tom and all,
> So I finally find time to install Beta 16 of MOTA, and what an impressive
> list of changes. Spikes, fires and chasms all seem to have warning ledges
> now,
> which I really like. The only problems I have come across so far are:
> Sometimes when you press Alt plus an arrow key to jump, it interferes with
> some sort of menu. Though I don't have a screenreader loaded at the time, my
> Windows sound scheme makes a sound when any sort of menu pops up, and it was
> making that click every time I walked. As soon as I pressed Alt again, the
> menus disappeared. A minor inconvenience, but I thought it should be noted.
> The other thing is, I was viewing a room and saw a small chasm on level 2.
> Therefore I jumped when I heard the crumbling ledge and subsequently got
> killed.
> This makes me think that either it was supposed to be a large chasm, or the
> length of this particular chasm meant I couldn't jump over it for some
> reason.
> Other than that, its performance has greatly improved since the last version
> I tried, and I am very impressed with the new sounds. The new layout
> confused
> me for a while, but that I shall get used to in time. The one thing I will
> ask is, what happened to the water? I loved swimming past that waterfall.
> Heheh.
> Regards,
> Damien.
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