Odd, because I didn't encounter any menu issues. As for the casm are you sure you had your weapon holstered, because even a small chasm will be unjumpable if you have a drawn weapon.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 07, 2010 2:40 AM
Subject: [Audyssey] MOTA16 impressions


Hi Tom and all,
So I finally find time to install Beta 16 of MOTA, and what an impressive list of changes. Spikes, fires and chasms all seem to have warning ledges now,
which I really like. The only problems I have come across so far are:
Sometimes when you press Alt plus an arrow key to jump, it interferes with some sort of menu. Though I don't have a screenreader loaded at the time, my Windows sound scheme makes a sound when any sort of menu pops up, and it was making that click every time I walked. As soon as I pressed Alt again, the menus disappeared. A minor inconvenience, but I thought it should be noted. The other thing is, I was viewing a room and saw a small chasm on level 2. Therefore I jumped when I heard the crumbling ledge and subsequently got killed. This makes me think that either it was supposed to be a large chasm, or the length of this particular chasm meant I couldn't jump over it for some reason. Other than that, its performance has greatly improved since the last version I tried, and I am very impressed with the new sounds. The new layout confused me for a while, but that I shall get used to in time. The one thing I will ask is, what happened to the water? I loved swimming past that waterfall. Heheh.
Regards,
Damien.
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