Hi Dark,
I much appreciate your comments. That sort of criticism is fine. It is
constructive and suggests ways of improvement. It was my first game that I
made almost entirely myself (The only thing I had help with was the
networking side). True, I had collaborated in other projects, but I had done
Acefire from scratch. Looking back on it, my code is quite messy and
probably could have been done better. Especially now I am working in BGT,
I'm finding much better and easier ways to accomplish tasks, so I should get
to where I need much quicker.
Regards,
Damien.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 29, 2010 6:01 AM
Subject: Re: [Audyssey] Acefire
As i said at the time, I really! wish there were more gameplay options in
acefire.
The sounds, music and extra features are great, but in the end I just feel
that there aren't enough tactical options or choices in the game.
Just an opinion though of course, I'm not intending to start a flamewar,
just make a constructive comment.
Beware the Grue!
Dark.
----- Original Message -----
From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 28, 2010 9:59 PM
Subject: [Audyssey] Acefire
Hi,
To be honest, because user interaction is done through message boxes, I
believe it does need to be turnbased, otherwise both game and player will
probably cause confusion through showing and reading hundreds of piled up
message boxes.
Regards,
Damien.
----- Original Message -----
From: "Shiny protector" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 28, 2010 9:46 PM
Subject: Re: [Audyssey] bavisoft
I actually like acefire. But I have a suggestion, and not in a rude way.
Please, change the turn thing. Make it random. In fact, do no turns, they
fire, they dodge. You could implement some feature.
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