Yeah it pays to try withh different browsers because they do have a habbit
of displaying things and processing html code and the like differently. So
something that doesn't seem so accessible in ie may work much better in ff. 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 29 November 2010 14:26
To: Gamers Discussion list
Subject: Re: [Audyssey] To all core exiles players please read


I didn't know the lables showed up in firefox, if I had I might've tried Ce 
with that, but having them work in Ie is far better sinse it's stil the 
brouser I use most and the one the majority of pages seem to run better in 
with hal.

Stil Coops has been great about this and she's got my thanks for her efforts

(yes, her!).

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Darren Harris" <darren_g_har...@btinternet.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, November 29, 2010 2:14 PM
Subject: Re: [Audyssey] To all core exiles players please read


> I'm not sure. But certainly I can say that what coops has done here 
> works absolutely fine with me and I use window eyes.
>
> It's funny because in firefox, if I was to use the ship loadout, 
> specials
> an
> pod screens they worked fine. Try it in internet explorer though and it 
> just
> red the address to where the label was focused on. So I really couldn't 
> tell
> you there.
>
> I wasn't fussed myself because it worked for me as I use ff to play ce 
> exclusively now as I find over all that it wworks far far better than 
> ie does with ce. I will admit though that what coops has done here is 
> perfect and he does deserve a pat on the back for it.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of dark
> Sent: 29 November 2010 13:39
> To: Gamers Discussion list
> Subject: Re: [Audyssey] To all core exiles players please read
>
>
> Hi Darren.
>
> I'm afraid it was me being the discontented so and so that I am who 
> went
> and
>
> hassled coops about fixing the lables for this (sinse counting tab 
> presses really isn't good).
>
> This solution though works fine with Hal, and is deffinately the best 
> possible way around sinse it gives exactly the same info as is 
> available graphically.
>
> Btw, I'm not sure what this business with window eyes lable reading 
> rules
> on
>
> web pages is. It actually came up recently on the audiogames.net forum
> sinse
>
> Richard and Sander instituted a calma system, and while the button 
> lables initially read fine with hal and jaws, they dind't with We.
>
> I'd actually be interested to check the reason for this, and which
> property
> of controls needs to be defined to make them readable for We, sinse 
> unlabled
>
> buttons and controls are one of the main agrovations in online web 
> based games, but it's obviously no use me poking developers (as I 
> sometimes do in my work for audiogames.net), to lable controls if it's 
> not going to be helpful for we users.
>
> Indeed, I've been trying to work out a set of standardized "how to 
> make an accessible web game" type guidelines with john Banic of 7-128 
> software, so it'd probably be worth knowing about this and it going in 
> there as We is one
>
> of the big three where screen readers are concerned.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Darren Harris" <darren_g_har...@btinternet.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Monday, November 29, 2010 12:27 PM
> Subject: [Audyssey] To all core exiles players please read
>
>
>> Hi all,
>>
>> There has been some changes to the ship loadout screen.coops has 
>> tagged each
>> of the slots so now they show what's in each of the slots and whether 
>> they
>> are empty.  The tags work for wineyes users but he needs a general
>> consensus
>> as to whether this works as a majority or not before he coppies the tags
>> over to pods specials etc. when you all go and play next, could you 
>> please
>> give the loadout screen a once over? If there's something in any of the
>> weapons, systems, energy cargo or engine slots then it should speak the
>> name
>> of the system that's in there.
>>
>> Please let coops know if this works.
>>
>> Thanks all.
>>
>>
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