Hi,
Plus, how many sie scrollers for the VI community are there really?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Monday, December 27, 2010 4:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT / Gamepad support?

Isn't saying that we have enough side scrollers sort of like saying 
something like, "We can buy Laura Scutter's potato chips, Lays potato chips,

and Pringles potato chips, so why make others?  We have enough potato chips,

don't we?"  That's how I see it, anyway.

---
Shepherds are the best beasts!
----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 27, 2010 4:03 PM
Subject: Re: [Audyssey] BGT / Gamepad support?


> Hi Bryan,
>
> Yeah, that's just non-sense. I think a lot of VI gamers forget the
> fact before Doom was released in 1993 there wasn't such a thing as
> First Person Shooters. Before that most mainstream games were all
> side-scrollers. Even though they were side-scrollers there were some
> serious diferences in the games. You had your walk along beat-m-up
> side-scrollers like Double Dragon, Ninja Turtles, and Legend of Kage.
> You had your puzzle and maze oriented side-scrollers like Montezuma's
> Revenge. You had your blast-m-all games like Super Contra. No matter
> what nobody confused say Mario Brothers with Megaman. Even though they
> were both side-scrollers the game play, story, and everything else was
> fairly different. Why then should side-scrollers stop being produced
> just because a half-a-dozen accessible games were released in that
> format?
>
> The mainstream market created hundreds of side-scrollers for more than
> a decade, and only fell out of fassion once Doom, Quake, and the other
> FPS and Third Person type of games became more popular with mainstream
> gamers. It certainly wasn't because side-scrollers were boring or
> uninteresting. Games like Megaman, Castlevania, and Mario were huge
> sellers, and still are big names in the industry. IN fact, there is a
> new Mario Brothers game coming out for the Nintendo DS. No, what
> happened is games like Doom, Quake, and other games like it became so
> popular that mainstream game developers saw a way to improve sales etc
> and started creating several games like it. What you might call the
> way of the future, a way to be innovative, and break out of the mold
> of the 2d side-scroller that they had been creating for a good dozen
> years or so. However, for us it is a largely untapped style of game,
> and have gotten nowhere near reaching the limit.
>
>
> On 12/27/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>> Well I definitely hope to do my share of side scrollers since unlike some
>> people I don't feel that now that the genre has been slightly tapped into

>> we
>> can abandon it altogether. And I have heard comments like that, to the
>> effect that now that we have Super Liam, MOTA, Tarzan Junior, Q9 and now
>> Battle Zone there are enough side scrollers out there.
>> We are the Knights who saaaaay...Ni!
>> ----- Original Message -----
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, December 27, 2010 1:28 PM
>> Subject: Re: [Audyssey] BGT / Gamepad support?
>>
>>
>>> Hi Bryan,
>>>
>>> Oh, I'm pretty certain you could create something like TDV with the
>>> BGT Engine. You need to remember that BGT's primary roll is to handle
>>> the low-level end of game programming like input, audio, speech,
>>> networking, etc wrapped by a powerful scripting language. Beyond that
>>> what you create with BGT is completely up to you. If you want to crank
>>> out a 2d side-scroller like MOTA that is easy enough with BGT.
>>> However, you could create TDV and other games like it just as well. It
>>> really comes down to personal skill and how much money you have to
>>> spend on acting, music, and sounds.
>>>
>>> On 12/27/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>>> That would come in handy, especially for a game like TDV. I wonder if 
>>>> BGT
>>>> will ever be able to develop something like that. Then again, 
>>>> considering
>>>> the types of games that have already been developed using it I'm not
>>>> unhopeful.
>>>> We are the Knights who saaaaay...Ni!
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to