Hi Philip.

I've already seen the sapi support in bgt, (in fact if I ever get to coding a game with it that's what I'd be using), if it won't take you trouble to add fair enough, it just has been something in titles like Gmas which has always slightly confused me, sinse it has seemed odd to put in more work to bennifit some people, then even more to bennifit other groups, when one universally available solution is already there.

Beware the grue!

Dark.




----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 6:29 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Hi Dark,

BGT already has Sapi support, so this is as you say not strictly necessary but a lot of people requested it, and it won't take me very long to integrate so I figured that I might as well get it over and done with.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 6:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT


Not to mention Sapi.

there are those of us who use Hal, and thus don't have any of the
above, ---- in fact my personal feeling is why add support for several
windows screen readers which some people may or may not have when you can do
just as well with sapi which everyone has.

Sorry, but it just seems silly to develope support for five different
systems in an effort to please everyone when you could do it with just the
one.

The only issue there is with sapi sis that not everyone will have a decent
voice, ---- but this is a synth voice issue not a screen reader one, and
with companies like seerprock, acapella neospeech etc producing good quality
sapi compliant voices which no longer cost the earth to buy, it's a good
investment for anyone who wants to play audio games.

in fact, I regard buying a sapi voice as rather like buying a joystick where
audio games are concerned.

Beware the grue!

Dark.
----- Original Message ----- From: "Karl Belanger" <karl.belan...@comcast.net>
To: "'Philip Bennefall'" <phi...@blastbay.com>; "'Gamers Discussion list'"
<gamers@audyssey.org>
Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT


If you add Jaws support, please also add support for Window-Eyes, System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd
recommend
is have it autodetect the screen reader currently running, and interface
with it.
Karl

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT

Hi all,

I have been opposed to adding screen reader support into BGT since the
very
beginning, though I am beginning to change my mind. The primary reason for
my not wanting to do it has been the fact that Jaws steals a large number
of
keys from DirectInput, making it very hard to play games if Jaws is loaded and not in sleep mode. However, I have just managed to solve this problem.

Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it.
Jaws,
as we all know, decides that a lot of keys should not be let through such
as
the arrows, escape and a whole bunch of others. So what I have done is to
set up a low level keyboard hook of my own, though a process specific hook
rather than a global one. Why? Because process specific hooks always take
priority over global ones, which means that I can simply tell my keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.

I am going to enable this as an option in BGT, because even though I tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.

Just some information I figured I would share with you.

Kind regards,

Philip Bennefall
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