I love scansoft Daniel. The only thing I don't like is it can't do drama.
For an example,
"Ah how dare you! I will kill you! Who do you think you are!
Scansoft Daniel can't do that. But in other words, its
co'o'o'o'o'o'o'o'o'o'o'o'o'o'o'ol!
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 8:35 PM
Subject: Re: [Audyssey] Screen reader support in BGT
I've never actually had lag or speed issues with scansoft daniel, even on
my laptop which is five years old and has not the world's largest ram.
I have noticed some lag when using realspeak with Hal even with hal's
direct output (one reason I use orphius, sinse it is both extremely
responsive and imho, sounds much nicer than eloquence), though also bare
in mind my typing speed is pretty fast.
But I haven't seen this issue in games running sapi, even timing based
ones like lone wolf, or when writing in muds, ---- pluss of course, if you
have the libraries you can in fact run sapi with eloquence if you wish
anyway.
I wonder if there's something wonky in your setup which is giving low
performance with sapi?
Beware the grue!
dark.
----- Original Message -----
From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 5:57 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Hi Dark,
Synth voices like Eloquence and Dectalk are hard to get for SAPI 5
though. I tend to find with SAPI that you go from one extreme to the
other. Either a low-sampled, quick but hard to understand one, or a
high-sampled, large, slow, laggy, easy to understand one. However they
all seem to be sample-based rather than formant-based.
Regards,
Damien.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 5:23 PM
Subject: Re: [Audyssey] Screen reader support in BGT
Not to mention Sapi.
there are those of us who use Hal, and thus don't have any of the
above, ---- in fact my personal feeling is why add support for several
windows screen readers which some people may or may not have when you
can do just as well with sapi which everyone has.
Sorry, but it just seems silly to develope support for five different
systems in an effort to please everyone when you could do it with just
the one.
The only issue there is with sapi sis that not everyone will have a
decent voice, ---- but this is a synth voice issue not a screen reader
one, and with companies like seerprock, acapella neospeech etc producing
good quality sapi compliant voices which no longer cost the earth to
buy, it's a good investment for anyone who wants to play audio games.
in fact, I regard buying a sapi voice as rather like buying a joystick
where audio games are concerned.
Beware the grue!
Dark.
----- Original Message -----
From: "Karl Belanger" <karl.belan...@comcast.net>
To: "'Philip Bennefall'" <phi...@blastbay.com>; "'Gamers Discussion
list'" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 4:58 PM
Subject: Re: [Audyssey] Screen reader support in BGT
If you add Jaws support, please also add support for Window-Eyes,
System
Access, and NVDA as not everyone uses or even owns Jaws. What I'd
recommend
is have it autodetect the screen reader currently running, and
interface
with it.
Karl
-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Philip Bennefall
Sent: Thursday, January 20, 2011 11:52 AM
To: Gamers Discussion list
Subject: [Audyssey] Screen reader support in BGT
Hi all,
I have been opposed to adding screen reader support into BGT since the
very
beginning, though I am beginning to change my mind. The primary reason
for
my not wanting to do it has been the fact that Jaws steals a large
number of
keys from DirectInput, making it very hard to play games if Jaws is
loaded
and not in sleep mode. However, I have just managed to solve this
problem.
Jaws uses what is known as a low level, system wide keyboard hook which
basically monitors the state of the keyboard device and decides whether
input should be allowed through so that other applications can see it.
Jaws,
as we all know, decides that a lot of keys should not be let through
such as
the arrows, escape and a whole bunch of others. So what I have done is
to
set up a low level keyboard hook of my own, though a process specific
hook
rather than a global one. Why? Because process specific hooks always
take
priority over global ones, which means that I can simply tell my
keyboard
hook to allow everything through... And there you have it. Jaws and
DirectInput are now the best of friends.
I am going to enable this as an option in BGT, because even though I
tell
everything to go straight through it does block certain Jaws specific
keystrokes from being processed while you are in the window, almost as
though Jaws had been in sleep mode though it technically is not. In
other
words, this will enable me to add support for Jaws speech output while
preventing Jaws from messing about with the keyboard input.
Just some information I figured I would share with you.
Kind regards,
Philip Bennefall
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