Hi Dark, Dark wrote:
This actually ties into something I was thinking about the other day. I realized, that despite having games as complex as smugglers, shades of doom, entombed, time of conflict and lone wolf installed on my pc, what is the game I play most often? What is the game I frequently just think "hay, I've got half an hour, ---- lets play something" and stick on? Easy, ------ The freeware, graphical remake of Turrican, T2002 (with it's various level packs that people have created of course). this is not, by any stretch of the imagination a particularly complex game. My reply: Yeah, I definitely know the feeling. There is a lot that can be said for the walk along blow-m-up or walk along beat-m-up game like Turrican. Just start the game and play with no better goal in mind than to blow up, beat up, or otherwise kill as many baddies as humanly possible. There were a number of games of this type for the NES and SNES, and they were surprisingly fun despite lacking a game story, cut scenes, whatever. Like I was saying to Phil over on the USA Games list my son recently got hooked on the 1989 Batman game for the original NES. It is still one of the top downloads for NES roms, and has been declared one of the top 10 games for the NES platform. Besides extremely sharp graphics and animations for the time the game play is fantastic. There isn't much to the stages other than walking along beating up the Joker's thugs, but all that is made up for a well balanced combat system. It is challenging and you have to figure out if taking out an enemy is better with fists, batarang, or a rocket. It is both simple but highly challenging at the same time. That spells great replay value that has lasted for 22 years. To get back to my point I often wish I could just load up a game like that and play it like I use to. MOTA is a great game, but puzzle solving etc take brain power. Sometimes you just want to ggo out there and slug it out with some baddies for the heck of it. Double Dragon, Batman, and games of that sort give you that relief. You don't have to think about it, but can just punch, kick, and fight your way through the levels until you take on the big boss man. Dark wrote: There's a tendency I've noticed in audio side scrollers to essentially make everything feel quite automatic. You get close to enemy, enemy attacks unless you hit first, on harder difficulty enemy damages you more. you get to edge of ledge, hit single jump button. Compare this to the fluidity and sense of freedom in a game like Turrican, Metroid, ---- or even something like original mega man, and the difference is astronomical. My reply: Yes, you are definitely right. That's one thing I was hoping to avoid with Mysteries of the Ancients. The game mechanics are just a little too automatic for my liking, and I want something a little more fluid and challenging. If you don't hold down the jump keys long enough poor Angela gets dumped in a fire, lava pit, lands on some spikes, etc. Jump too far and she over shoots a ledge and falls screaming to her death. These things are not at all unusual for mainstream games of the type you mentioned, but are almost non-existent in audio games. Its time to change that. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.