Hi, Blankblock? If you can play Tank Commander you can play that one. If you have to make a physical board out of it.
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, January 25, 2011 12:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments well I don't mind if centors exist in one room, sod has been a replayed over and over. While its true some monsters are not random, items still are and I still come back again and again. same with gtc. these are really old games now and I still play em. At 02:30 a.m. 26/01/2011, you wrote: >Hi, >To be honest though, it all depends on just how complex something >is. There are some games that I just cannot play because of the >complexity of it. For example, I can't do some of the games where >you can turn at angles etc, like Shades of Doom, Monkey Business >etc. I purchased some of the titles so that I could really sit down >and study them, but I feel it's just been a waste of my money. Same >with the puzzles. True, once I beat Chillingham I was happy, but >while I couldn't do those puzzles I was constantly frustrated as to >which way I should go and what I should do. Games like Change >Reaction, Monkey Business, 15 Numbers, Sudoku, Blankblock etc are >just so complicated for me. Even my partner struggles with these >sorts of games. Whether it's the blindness, the way we've been >taught, or other conditions we have, I don't know. But the only >games that we did on our own that has some degree of what we call >complexity are tank commander, the last crusade and descent into madness. >If you couldn't see the picture, or in the case of an audiogame hear >the object, then how are we supposed to know exactly how to do >something? If there is no logic behind it, like for example the >puzzle in Chillingham used to open the back door in the church... >I'm pretty much flustered over it all. >Regards, >Damien. > > > >----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> >To: "Gamers Discussion list" <gamers@audyssey.org> >Sent: Tuesday, January 25, 2011 11:07 AM >Subject: Re: [Audyssey] MOTA Last Minute Comments > > >>Hi Ryan, >> >>Ryan wrote: >> >>As it stands now, you may be right, but I don't think that's a good reason >>not to include such puzzles. If we keep the bar intentionally low, we'll >>never teach people to jump higher. >> >>My reply: >> >>That's quite true, but my concern is actually translating some of >>these complex puzzles into audio. Some of the things in Tomb Raider >>are extremely visual, challenging, and not the easiest thing to pull >>off even if you can see. That's what makes people keep buying those >>games. >> >>For example, recently my wife purchased a copy of the latest >>installment of the Tomb Raider saga for me, Guardian of Light, which >>is arguably the best Tomb Raider title in years. It is challenging, >>very fast paced, has great replay value, and well is a real treat for >>TR fans. >> >>Anyway, On level one there is this large spike pit Lara Croft has to >>cross. She can't jump over it, can't swing over it, can't walk over >>it, and can't run over it. It is one of those cases that will have you >>scratching your head wondering how to get passed that trap. As it >>turns out on the other side of the trap there is this picture on the >>wall which is in fact a pressure switch. If you throw a spear at it or >>shoot it with Lara's magnum it will cause the spikes to lower, and >>Lara can cross safely to the other side. >> >>In a visual game they can hide a solution like that in plane view and >>it still requires a bit of guess work and trial and error. In an audio >>game how do you clue someone in that there is a certain place on the >>wall they must shoot? >> >>If you make some sort of audio indication this is were you must shoot >>then you give the solution to the puzzle away. If you use the view >>command to tell them that the picture is there it isn't as much of a >>dead give away, but could cause trouble aiming at the picture. Either >>way, converting puzzles like that to audio are difficult, and I'm not >>quite sure how to do it in an accessible format. >> >>Ryan wroe: >>overwhelming simplicity. I beat Grizzly Gulch a day after purchasing it. >>Monkey Business took a day and a half. Super Liam took another day. >>All of these games were fun in their own right, but nothing has >>compared--especially in action/adventure titles--to mainstream difficulty. >> >>My reply: >> >>I know the feeling. That's why I want to break out of the simple game >>mold we have set for ourselves. >> >> >>Cheers! >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.