I am with you there.... And the strange thing is I've been blind from birth.
But I have no problems grasping a game like sod or mb. Guess I'm just good
with my o and m? 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, January 25, 2011 11:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments

Hi Dark,

True enough. Strangely though when it comes to creating level maps in my
mind I can not for the life of me think of them in 2d. I suppose because
when I was sighted I saw everything in 3d so when I start mapping things I
automatically think of things having 3d left, right, up down, front, back.
So part of my problem of thinking of how to draw these levels is imagining
it with only up/down or left/right.

Basically, I suppose a lot of VI gamers have problems with 3d, viewing it as
more complex, but I am totally the opposite. I have a problem with complex
2d worlds because they lack some visual element for me.
So creating a side-scroller, for me, is harder than creating a 3d FPS.

Smile.


On 1/25/11, dark <d...@xgam.org> wrote:
> That to an extent is true Tom, but equally bare in mind that 2D is 
> spacially easier than 3D.
>
> Many of the problems some people have with 3D are simply space 
> orientated, ---- heck, if it weren't for good nav features in the gma 
> engine and terraformers I couldn't play them myself, and in fact find 
> monkey business and technoshock utterly impossible!
>
> There has never been a complex side scroller in audio, so there is no 
> guide to what is or is not hard.
>
> Myself, I stil think the hint system I mentioned might be a nice way 
> to balance things out and stop the game from becoming too challenging.
>
> Beware the grue!
>
> dark.

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