Hi Ken,
I'm still confused; I haven't yet figured out why 3D audio is preferable to
plain 2D, even in a 3D environment. It seems to not pan correctly as you
turn so you have to kind of guess.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Thursday, February 03, 2011 11:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pro was: Re: programming question

Also, you could reserve 3d audio for pro.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

----- Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Thursday, February 03, 2011 4:23 PM
Subject: Re: [Audyssey] pro was: Re: programming question


> Hi Philip,
>
> While I do understand your problem I do feel it would be wrong to
> restrict someone from using mouse and joystick support, and force them
> to purchase a more expensive license to have access to those devices.
> One thing we are seriously lacking in accessible games is decent
> quality support for joysticks, racing wheels, gamepads, mice, etc. I
> just feel these features should be included along side keyboard
> support.
>
> As for pathfinding perhaps make that a pro feature. After all, it is a
> more advanced feature of the engine and could reasonably considered a
> Pro option. That's how I'd view it if I were in your position.
>
> Cheers!
>
>
> On 2/3/11, Philip Bennefall <phi...@blastbay.com> wrote:
>> Hi there,
>>
>> I am not sure. The decision about what should be in pro only is always a
>> tough one. With the same reasoning you could argue that pathfinding 
>> should
>> also be available to everyone, since not everyone will want to spend $100

>> to
>> get this or that feature. What makes mouse support different from
>> pathfinding in this context? On the one hand I understand exactly what 
>> you
>> are saying, but on the other I have to try and make pro as appealing as
>> possible aside from being allowed to make paid games and if I don't 
>> restrict
>> some useful features, there is no point in doing so at all. Any thoughts?
>>
>> Kind regards,
>>
>> Philip Bennefall
>
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