Hi Shaun,
Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files.
The difference is that glulks (.zblorb) games can incorporate sounds and are
also used if your project gets exceptionally massive.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Friday, February 04, 2011 11:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

well I didn't fully grow up in a sheltered world in fact I found most 
things on my own.
I started playing graphical games eventually getting some sfx to what some
were
thinks like comic, wolf 3d, duke1 and a few other things were what I 
played with till the net came out.
It was then I learned about the rest of the stuff.
The old gaming thing lasted till 2005 when my old dos system crashed.
Now I don't even touch any zcode or external dos programs or agt stuff.
Its hugo, glulx and tads though seriously with the need to navigate 
round games with my vertual curser I can't get as involved as I used 
to so audio is what I prefur.
The first hybred I played was from a mojoinst disk called intergalactic
battle
An actual action screen for gameplay was graphical but everyting else 
was menu driven.
.
   At 11:27 a.m. 5/02/2011, you wrote:
>Hi Tom,
>
>Yeah, I know. It is cases like this that really demonstrates how
>different growing up in a mainstream background verses a sheltered
>blind background can be. I've been playing games for most of my life,
>and in most cases when a game is paused if you press any button or
>action key it unpauses the game and resumes play. To me that's how
>things are.
>
>Then, one day I am sitting down to read e-mail and I'm getting
>requests saying I should use some sort of keyboard blocking that
>blocks all but the pause key. I'm not at all sure that's a good idea.
>That would mean while the game is paused no input is getting passed
>through to the application until the keyboard is unblocked. If the
>game ccrashes or something that could be a serious problem.
>
>Of course, there is a slightly better method that is instead of
>blocking the keyboard I rewrite most of the games functions so that if
>an action is performed and the game is paused it will ignore the
>request. This is safer than blocking the keyboard, but is A, alot of
>extra work, and B, different behavior than I'm personally use to.
>
>Cheers!
>
>
>On 2/4/11, Tom Randall <kf6...@comcast.net> wrote:
> > Speaking for myself this behavior is fine, this is similar to how most
> > mainstream games work if you try to perform an action say by pressing
the x
> > button on your ps3 controler while the game is paused it will
immediately
> > unpause.
> >
> > Regards,
> >
> > Tom
>
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