Hi Tom, Yeah, I know. It is cases like this that really demonstrates how different growing up in a mainstream background verses a sheltered blind background can be. I've been playing games for most of my life, and in most cases when a game is paused if you press any button or action key it unpauses the game and resumes play. To me that's how things are.
Then, one day I am sitting down to read e-mail and I'm getting requests saying I should use some sort of keyboard blocking that blocks all but the pause key. I'm not at all sure that's a good idea. That would mean while the game is paused no input is getting passed through to the application until the keyboard is unblocked. If the game ccrashes or something that could be a serious problem. Of course, there is a slightly better method that is instead of blocking the keyboard I rewrite most of the games functions so that if an action is performed and the game is paused it will ignore the request. This is safer than blocking the keyboard, but is A, alot of extra work, and B, different behavior than I'm personally use to. Cheers! On 2/4/11, Tom Randall <kf6...@comcast.net> wrote: > Speaking for myself this behavior is fine, this is similar to how most > mainstream games work if you try to perform an action say by pressing the x > button on your ps3 controler while the game is paused it will immediately > unpause. > > Regards, > > Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.