If I'm engaging anenemy, or perhapse dodging a future trap, and something in
the real world comes up, I don't want to have to stand up and possibly get
hit or killed before I can pause.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, February 04, 2011 1:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi,
Why would you want to dduck and pause/ Sorry that makes no sense.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA

While you're doing stuff with the pause code, I would really like to see the
pause command disable all keys until it is pressed again. Right now, the
press of any arrow key, ducking, etc. will unpause the game. While it may be
marginally quicker to unpause, it makes it impossible to pause the game in
the middle of a tense situation, say combat. Right now, if I try to pause
the game while ducked, the game will instantly unpause.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serious pause bug in MOTA

Hi Bryan,

Smile. I've done more than decided to fix it. I have already fixed it.
I'm not exactly going to go in and yank out the patch just to please a few
lazy gamers. As you said, "its time to just get use to it."

Cheers!


On 2/4/11, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Burak, he's already decided to fix it, so you're just going to have to 
> get used to it.
> We are the Knights who saaaaay...Ni!

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