Hi Dark, Dark wrote:
I've finally got to try this one, and I deffinately like, especially the larger level layout and the fact you actually need to use your brain, also the increase in enemies was very nice to see. My reply: Glad you like it. Beta 17 was basically a testbed of someof the ideas and concepts I'll be introducing in beta 18. here will be a few more enemies, timed locks, a couple of extra traps on level 1. Level 2, of course,will have more of the same. So MOTA is definitely growing more complex now that I have the time to focus on the game specifically. Dark wrote: First, miner bug. the invisible platform (which it's great to see make a return), didn't have a name in the view room menue, I just got a blank menue itme with no speech, but it did tell me where it was. My reply: Yeah, a couple of people have reported that one. I'm still trying to figure out why that happens and fix it. Dark wrote: Then, as a slight sound matter, the cyclopse and zombi are a litle similar currently and I wasn't actually sure which one I was doing in, sinse generally I went on the basis of "hear footsteps, ---- kill!" Perhaps something different for the zombie in addition to it's steps, like mones and grones or shouting of braaaaines! or whatever the ancient Griek is for braaains! My reply: I really don't know how to help you there. the Cyclops foot steps are deeper and sound like a bigger footstep than a zombie. You just have to listen more carefully. Another thing that might help is 99% of the time it will be a zombie since they are basic enemies and the Cyclops is a level boss. So isn't going to just show up just anywhere in the game. Dark wrote: I do wonder though if certain weapons should be in specific levels, just to preserve a sense of mystery, and also give you stronger weapons for stronger monsters. My reply: I don't know. I've been thinking of that quite a lot. Problem is that playing on beginner is fine with just the pistol, dagger, and/or the bow. However, when playing on something like expert you definitely need a uzi or shotgun to clear the level of monsters. It is a serious balancing issue on higher difficulties, and the one reason I haven't restricted those weapons to say level 3 and above. Play expert a while and let me know what you think of taking the shotgun and uzi out of level 1. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.