Hi Dark,
MOTA has a strength variable.
Current Strength: g
As you swing a weapon your strength decreases.
It also is reduced when swinging your fists.
I haven't calculated by how much and if there was a difference depending on
the weapon used.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 08, 2011 6:31 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hmmm, I don't think you have strength in mota actually phil, not where
weapons are concerned, if you mean health ie, being wounded causes you to
stop being able to use a powerful weapon, this could prove more irritating
than anything else especially with bosses who can only be killed with
melee weapons, and thus would need some serious balancing I think.
Beware the Grue!
Dark.
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 08, 2011 11:24 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Dark,
Thomas could balance the use of weapons by adjusting the strength it
takes to swing them.
A sword should require more strength and thus could be used less than a
dagger before your strength is drained.
Of course the fact that creatures can't pass through doors does give you
an advantage in that you can back off and recharge your strength.
Hmm, maybe the creatures heal from your wounds if you do that?
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 08, 2011 6:07 PM
Subject: Re: [Audyssey] mota 17 thoughts
Hi Tom.
That's fair enough, and indeed seems to be usual practice, in fact many
games I've beta tested generally have a bunch of balance fixes as the
last thing on the list once the basic engine is stable and most
compatibility bugs are dealt with.
however, as you are obviously going into level developement and
balancing now, can I please register a vote for unlockable weapons
rather than just having them completely randomized.
As I said, it'd be really nice to have the player need to make full use
of all the weapons at different points, rather than just going for the
most powerful they have current amo for.
At the moment, if you pick up the sword on the first level, you'llo
never use the dagger, and probably not the bow and arrows, ditto with
some of the guns like the magnum vs shotgun.
however, if they are obtained more slowly, the player must become good
with a range of things, and also will be far more glad when he/she finds
something powerful later on.
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