Hi Dark, All I can say is we will see. Part of the problem is here that the game isn't completed. Oh, I have notes illistrating my ideas for various aspects of each game level they aren't set in stone, and are subject to change in development. I'm kind of like a writer who just writes not knowing how chapter 20 will end until he actually writes it. He has maybe two or three ideas how to end it, but has not decided which to do until the last couple of pages of the chapter. Same thing applies here in my games. I have various ideas, but nothing will be concrete until I actually sit down and write it.
So in order to reserve certain weapons for certain levels requires balancing the game out throughout the entire game from start to finish. Level 1 is suppose to be the easy level so has no real sense of what level 10 will be like. I'm going to be messing with hitpoints and things like that to balance everything out so there is a bit of progressive transition from easy to hard. At this point I don't know what will be needed for what exactly. Cheers! On 2/7/11, dark <d...@xgam.org> wrote: > Hi Tom. > > The weapons business related to difficulty levels is true, however it seems > rather a shame to miss the chance of discovering weapons simply for this > reason. > > how about keeping unlockable weapons, but changing the weapons angela starts > with on different difficulty levels with respect to the monsters. > > Say, on advanced and expert Angela starts with the shot gun in addition to > the pistol (afterall, it's not unreasonable to imagine her taking this with > her). > > This stil! allows you to discover different weapons later on. > > Alternatively, you could have upgrades to the normal weapons show up on > later levels, ---- eg, a crossbow instead of the bow and arrow, or a > bazooker instead of the shot gun, which replace the initial weapon. > > Though personally I rather like the idea of keeping weapons until later and > forcing you to make maximum use out of the weapons you find. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.