Hi Clement,

Clement wrote:

One of the things I'd like to see would be some minor platforming elements... as
well as a bit of a deeper combat system.

My reply:

Ok, what do you mean by minor platforming elements? As in what
platforming elements are you specifically thinking of here?

Clement wrote:

As well, quick-time events,
such as those that come up in games like God of War would be a nice
touch as well.

My reply:

I'm not familiar with God of War. You might want to give me a more
detailed idea of what yu mean by quick-time events.

Clement wrote:

There are times in a lot of modern games where a cinema will trigger,
as it happens
you have to press buttons as the screen prompts you. As an example, in Yakuza 3,
when you fight through one of the action stages, you have to dodge
enemies with knives
that come at you from behind doors as you try and advance. In that
instance, a cinema
will happen showing the main character opening the door and the enemy
coming at him.

My reply:

Yeah, I know. This is something I'd like to add to my games as well,
but unfortunately it is easier said than done. Sometimes it comes down
to time and money a developer just doesn't have in order to create a
game with that kind of depth. I know, it is a bumber, but I know for
MOTA I've been trying for around six months to find enough money to
hire a professional actress to do the scenes for the game intro, for
special in-game scenes, plus the one where she meets Athena. Problem
is I don't have the money to do it professionally.

Anyway, doing a scene such as you describe is possible, but it would
require decent sound effects, music, and probably some acting to do
them right. So a lot of this would largely depend on what kind of
budget we are looking at here.

Cheers!

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