How would the addition of sound improve a text game's story line? Whether you hear a battle or read a description of it, it still happens, and aren't we talking about a text? Game?
Shepherds are the best beasts! On Mar 21, 2011, at 5:16 AM, "Ken the Crazy" <kenwdow...@neo.rr.com> wrote: > Hey Tom, > First, you say that acting would cost too much money--but I find that there > are a lot of ham actors on list. I have heard many people claim to be > willing to do voice-overs. Many of these same people are the ones that want > a community project, so why not let them shine? The same can be said for > sound design. I don't see having to pay much money for anything personally. > A text game with audio sounds different. I would be interested in that, > because it would have a better story line and everything--and you could, as > you said, do audio mainly for the ambience, with maybe some cut scenes thrown > in. > Ken Downey > President > DreamTechInteractive! > And, > Blind Comfort! > The pleasant way to experience massage! > It's the Caring > without the Staring! > > ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, March 20, 2011 7:40 PM > Subject: Re: [Audyssey] Thoughts on Community Projects > > >> Hi Shaun, >> >> Just because a game is text-based doesn't mean it necessarily won't >> have any audio at all. I didn't mean to give you that impression. What >> I was trying to point out is that I'm not planning on creating an RPG >> game as advanced as Entombed with sounds and music for every single >> thing just because that would cost an out ragious amount of money for >> a game I'm planning to produce as open source,. So sounds and things >> like that are negotiable depending on cost of course. >> >> However, I don't see having a few ambient sounds like the sound of a >> space station while you are in the watch tower or a background >> cityscape as you are patroling one of the cities a big deal. I have >> loads of common effects like that. Plus some effects like punches, >> kicks, guns, lasers, whatever are more or less easy to come by too if >> I wanted to have some background effects included. However, as far as >> things like voice acting I think it would cost too much to come up >> with anything like that for a free open source game. What I want to >> do, if I do it at all, is produce something on a shoe-string budget we >> can build together and have fun with it. >> >> Although, I'm not sure exactly why you don't like text games any more. >> Personally, although I like audio games I find text-based games have a >> lot better plots, story lines, and everything can be described in >> detail. Audio tends to really lack this story element and there are >> certain things visually that can not be, nore will ever be, conveyed >> through audio alone. >> >> Cheers! >> >> On 3/20/11, shaun everiss <sm.ever...@gmail.com> wrote: >>> hmmm I am not much for text rpgs anymore. >>> Audio is the way to go even if its just generic audio. >>> As long as you could play the nes and spc files, etc you could >>> probably find soundtracks I have 7gb of capcom and megaman track >>> remixes and probably several nes and snes track files floating round. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.