Ok well how do I do that? -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Friday, March 25, 2011 1:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monkey business was shell shock
s p o i l e r s p a c e I think you have to go to each robot and disable it not sure though haven't played for years On 25 Mar 2011, at 17:09, Darren Duff wrote: > What's the seecrit to the last level? I've been stuck there for ages > and can't seems to overcome . Can someone help? > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of Karl Belanger > Sent: Friday, March 25, 2011 12:21 PM > To: 'Gamers Discussion list' > Subject: Re: [Audyssey] Monkey business was shell shock > > I agree that level navigation can sometimes be difficult. That said, > the Aztec level is probably my favorite out of the whole game. The > final level comes in a close second, but is somewhat simplistic after the other levels. > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] > On Behalf Of Thomas Ward > Sent: Friday, March 25, 2011 12:16 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] Monkey business was shell shock > > Hi Dark, > > Although, I'm pretty good at FPS games I found Monkey Business rather > disorienting the first few times I played it as well. Eventually, I > got the hang of it, but as you said relying totally on audio won't > help much. The only way I really got the hang of Monkey Business is by > creating a mental map of the levels and could get around pretty much > by memory. That made catching monkies easier because I remembered I'd > have to walk around a stone, tree, etc and could use those stationary > items as landmarks. They also could be used to hide, and you could > jump out from behind a tree or stone to catch the monkeies as they > pass buy. The absolutely worst level is the ledges level. I've never > beaten it just by exploring it. Instead I've had to memorize it step by step to successfully get passed it. > > > > On 3/25/11, dark <d...@xgam.org> wrote: >> Hi Phil. >> >> Actually, following the professor was never the bit I had trouble >> with and did it first time I played the game. >> >> I just waited for the professor to get a bit ahead then kept his >> footsteps or humming in the center of my sterrio field, occasionally >> adjusting with either right and left arrows or ctrl arrows, ---- much >> as in fact I do when doing the follow the truck mission in tank commander. >> >> sinse there isn't much other sound going on at the time it's fairly >> easy to isolate the prof from everything else. >> >> it's the jungle that really gives me trouble. >> >> firstly, the tracking of sound sources seems amazingly imprecise. >> Frequently I'll here an object bleep in my locator of say the sword >> or a coin, center it, walk towards it and go right past. >> >> Then, the placement of sounds relative to obstacles seems very dodgy. >> Frequently I'll here something but not be able to get to it and go >> slamming into a tree, this is true of both stationary objects, and >> moving ones and makes catching monkies a right royal pest. For >> someone who navigates by markers and directional memory rather than >> by actually creating a mental map of the terrain, this is frankly a >> nightmare, because it means I cannot accurately work out where sound >> markers of certain things are and plan routes around that without >> slamming > head on into something. >> >> Just to make things even harder, there is no handy backup as in the >> gma engine of things like scan or object identity menues, so I can't >> get a 360 or 180 scan around me, ---- the sonar I find nearly useless. >> >> Finally, it seems the engine has no distinction betwene forground >> sound sources eg, object sounds or purely sound objects which move in >> the 3D field, and background ones, ie, constant ambience. Everything >> seems to have the same volume, which makes distinguishing one from >> the > other a right pest. >> >> this is why, even with the manual description, I find the jungle and >> the game generally so hard to play, ---- pluss of course there are a >> few mechanical issues with the game, such as the way you can't swing >> your net, ---- or even actually navigate very well, while swimming, >> it always seems when I'm just about to gnab one of those bloody >> monkies it dives into the river, and not only can I not use my net >> but I end up getting disorientated and swept of somewhere else, ---- >> often to my > doom! >> >> Actually Phil, even though Sarah is probably a more complex game >> overall, especially in terms of many sound objects, I find it far >> easier to play owing to the good sound positioning and distinction, >> handy review commands and precise location of sounds in the Gma engine. >> >> Beware the grue! >> >> Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > _____________ NOD32 EMON 5985 (20110325) information _____________ > > This message was checked by NOD32 antivirus system http://www.eset.com > > > > > _____________ NOD32 EMON 5985 (20110325) information _____________ > > This message was checked by NOD32 antivirus system http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _____________ NOD32 EMON 5985 (20110325) information _____________ This message was checked by NOD32 antivirus system http://www.eset.com _____________ NOD32 EMON 5985 (20110325) information _____________ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. 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