Ok well how do I do that? 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Friday, March 25, 2011 1:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monkey business was shell shock

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I think you have to go to each robot and disable it not sure though haven't
played for years

On 25 Mar 2011, at 17:09, Darren Duff wrote:

> What's the seecrit to the last level? I've been stuck there for ages 
> and can't seems to overcome . Can someone help?
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Karl Belanger
> Sent: Friday, March 25, 2011 12:21 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Monkey business was shell shock
> 
> I agree that level navigation can sometimes be difficult. That said, 
> the Aztec level is probably my favorite out of the whole game. The 
> final level comes in a close second, but is somewhat simplistic after the
other levels.
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Thomas Ward
> Sent: Friday, March 25, 2011 12:16 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Monkey business was shell shock
> 
> Hi Dark,
> 
> Although, I'm pretty good at FPS games I found Monkey Business rather 
> disorienting the first few times I played it as well. Eventually, I 
> got the hang of it, but as you said relying totally on audio won't 
> help much. The only way I really got the hang of Monkey Business is by 
> creating a mental map of the levels and could get around pretty much 
> by memory. That made catching monkies easier because I remembered I'd 
> have to walk around a stone, tree, etc and could use those stationary 
> items as landmarks. They also could be used to hide, and you could 
> jump out from behind a tree or stone to catch the monkeies as they 
> pass buy. The absolutely worst level is the ledges level. I've never 
> beaten it just by exploring it. Instead I've had to memorize it step by
step to successfully get passed it.
> 
> 
> 
> On 3/25/11, dark <d...@xgam.org> wrote:
>> Hi Phil.
>> 
>> Actually, following the professor was never the bit I had trouble 
>> with and did it first time I played the game.
>> 
>> I just waited for the professor to get a bit ahead then kept his 
>> footsteps or humming in the center of my sterrio field, occasionally 
>> adjusting with either right and left arrows or ctrl arrows, ---- much 
>> as in fact I do when doing the follow the truck mission in tank
commander.
>> 
>> sinse there isn't much other sound going on at the time it's fairly 
>> easy to isolate the prof from everything else.
>> 
>> it's the jungle that really gives me trouble.
>> 
>> firstly, the tracking of sound sources seems amazingly imprecise. 
>> Frequently I'll here an object bleep in my locator of say the sword 
>> or a coin, center it, walk towards it and go right past.
>> 
>> Then, the placement of sounds relative to obstacles seems very dodgy.
>> Frequently I'll here something but not be able to get to it and go 
>> slamming into a tree, this is true of both stationary objects, and 
>> moving ones and makes catching monkies a right royal pest. For 
>> someone who navigates by markers and directional memory rather than 
>> by actually creating a mental map of the terrain, this is frankly a 
>> nightmare, because it means I cannot accurately work out where sound 
>> markers of certain things are and plan routes around that without 
>> slamming
> head on into something.
>> 
>> Just to make things even harder, there is no handy backup as in the 
>> gma engine of things like scan or object identity menues, so I can't 
>> get a 360 or 180 scan around me, ---- the sonar I find nearly useless.
>> 
>> Finally, it seems the engine has no distinction betwene forground 
>> sound sources eg, object sounds or purely sound objects which move in 
>> the 3D field, and background ones, ie, constant ambience. Everything 
>> seems to have the same volume, which makes distinguishing one from 
>> the
> other a right pest.
>> 
>> this is why, even with the manual description, I find the jungle and 
>> the game generally so hard to play, ---- pluss of course there are a 
>> few mechanical issues with the game, such as the way you can't swing 
>> your net, ---- or even actually navigate very well, while swimming, 
>> it always seems when I'm just about to gnab one of those bloody 
>> monkies it dives into the river, and not only can I not use my net 
>> but I end up getting disorientated and swept of somewhere else, ---- 
>> often to my
> doom!
>> 
>> Actually Phil, even though Sarah is probably a more complex game 
>> overall, especially in terms of many sound objects, I find it far 
>> easier to play owing to the good sound positioning and distinction, 
>> handy review commands and precise location of sounds in the Gma engine.
>> 
>> Beware the grue!
>> 
>> Dark.
> 
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