That is true about movement, however I was just giving an example.
As regards raising enemy stats once you have the hyde though, I could only
see that as an option if the Hyde were an absolutely necessary item to
collect, thus insuring that players had enough health to tackle tougher
enemies.
If the hyde was an extra gained for completing some sort of difficult goal
in the game, then raising stats imho would sort of negate the point of
collecting it anyway.
while I wouldn't be in favour of it making you invincible, it does have to
give some advantage or other as a reward for completing a harder task.
say, it can only be worn for a limited time, or maybe it protects from
enemy's melee attacks but is more vulernable to fireballs etc, or because of
it's magic you can only use melee weapons (though sinse I believe your
planning on having bosses only defeatable with melee weapons this might not
be such a disadvantage).
Eitherway hopefully you see my point.
Beware the grue!
Dark.
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