I agree. I was really enjoying Battle Zone until I found the cheats.
Cheats might be fun for a few minutes but ultimately ruin a game, allowing
you to plunder all its secrets in a matter of minutes. Take Nethack. What
a game--complex, with hundreds of rooms, dozens of spells and about sixty
monsters. All ruined because I found out how to access Wizard mode. Need
speed boots, a ring of levitation or a bag of holding? Well, infinite
wishes takes care of everything.
It's been a while since I've played that game, but the enjoyment is slowly
creeping back into it now that I've pretty much forgotten half the spells I
learned in Wizard mode.
Ken Downey
The Addictor
www.TheAddictor.com
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 04, 2011 8:39 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!
Hi Shane,
Definitely not. Anyone who knows me long enough knows I don't add
cheat codes to my games. What is the point of creating a challenging
game if I turn around and provide everyone with a way to cheat?
Cheers!
On 4/4/11, Shane Lowe <shanel...@insightbb.com> wrote:
mabee you could make cheats and that be one of t hem?
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