Hey Will,

Short answer: I don't know.
Long answer: I hope to make it available for Mac, but it will depend on the
flexibility of the library I am using. If it turns out this library doesn't
support Mac OS, I can see about adding support for it. The problem is that I
started developing the game with the tools that I had available at the time,
and I didn't take something like cross-platform performance in mind. I just
wanted to punch something.
I'll keep you posted, though.

Ryan

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Sunday, April 24, 2011 2:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Unleash Your Potential!

will this be just for windows?

On 24 Apr 2011, at 08:06, dark wrote:

> Sounds deffinately fun, I'll look forward to seeing how this turns out.
> 
> Please let us know when you have a preview or other information about the
game, and I'll be glad to post some news on audiogames.net too.
> 
> Beware the grue!
> 
> Dark.
> ----- Original Message ----- From: "GreyMatter Info" 
> <i...@greymatterproductions.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 24, 2011 12:30 AM
> Subject: [Audyssey] Unleash Your Potential!
> 
> 
>> Inside every one of us is a warrior just itching for a fight.
>> It is powerful.
>> It is swift.
>> It is eager for battle.
>> I will set your warrior free ...
>> 
>> My name is Ryan Strunk, and I am the lead designer for Grey Matter 
>> Productions, a new company dedicated to producing high-quality audio
games.
>> In the near future, we will be releasing our first offering: a game 
>> which will allow you to step into the ring against some of the 
>> meanest, toughest, and craziest boxers this side of your cerebral 
>> cortex. For details on the game as they become available, check out 
>> our official blog at www.greymatterproductions.com/blog or follow us on
twitter at gmpupdates.
>> Otherwise, you'll hear from us when it's time to strap on your gloves.
>> 
>> Until then ...
>> Ryan
>> 
>> 
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