What exactly was philip's first game????
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 24, 2011 3:29 PM
Subject: Re: [Audyssey] Unleash Your Potential!
Hi Ryan.
that actually sounds like a lot to me personally, though i know things
like adding different opponents and making them distinct will be quite a
stretch.
stil it's nice to know where you are with this.
As I said, on principle I don't announce games from new developers until
there is either a recorded audio demonstration, or a playable demo just to
make certain there is no delay problem, however it actually sounds like
the project is progressing well.
As for game complexity, well sinse I was a private alpha tester for
entombed, I actually remember the point when the game only had one dungeon
floorwith just goblins as enemies and only one sort of weapon or armour.
All you could do was walk around, initiate a fight and hit things.
then, look at light tech interactive, rs games or philip bennifall. all
started with something comparatively simple and went on from there (and in
Philips' case, a loooong! way).
So long as you don't have an expectation that a basic arcade sterrio
shooter, bog standard turn based numeric dice combat or a guess the number
game will be seen as ground breaking, be up there with the likes of Shades
of doom and be played by many people the way some people in the past have.
As a friend of mine who is now a professional software engineer has often
said, Game programming is hard, but it is not impossible.
Beware the Grue!
Dark.
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