Hi Geremy,

Well, as a game developer I think you are putting too much thought
into it. I.E. over thinking the problem. Just because you were
thinking of a game with an Indiana Jones type look and feel to it
doesn't mean it isn't marketable. I, for one, am a huge fan of such
games. Hense why I am creating my own series of games, Tomb Hunter,
that is loosely based on Tomb Raider.

In addition, to my Tomb Raider clones I've been thinking of creating a
game more or less like Pitfall. Some might say it is too much like the
games I've already created, given that Pitfall is basically your
Indiana Jones type game, but there are essential differences that does
make something like Pitfall different.

Pitfall for the most part takes place in a jungle. There are vines,
quicksand, natives, etc that is pretty unique to that game. Yeah, it
is sort of like Indiana Jones or Tomb Raider, but still is a different
game in game elements and game play. Plus if I were to create a game
like Pitfall I'd want to include some of the classic arcade elements
that made the ooriginal games great. That would make it something of a
retro remake of a classic, and could be a selling point. So I don't
know that the fact that a game that uses the same style or genre won't
sell or isn't marketable. We just have to be careful not too flood the
market.

Cheers!




On 5/19/11, Jeremy Kaldobsky <jer...@kaldobsky.com> wrote:
> Dark,
>
>     I might have given the wrong impression with my last post.  I didn't
> mean to suggest that the developers Should ignore using existing ideas, I
> just meant that it is probably what they are doing nonetheless.  As you
> said, if the developers adopt that mentality we would have fewer games.  If
> I've been reading this topic correctly, that is exactly what others are
> claiming has happened.
>
>     I don't believe all of the developers are worried about repeating
> existing game styles, but I know I do.  Because this is something I know I
> personally do, I find it reasonable to assume that some others would do the
> same.  I can't really conclude that all do, or that most do, but I can say
> for sure that at least some do.
>
>     When I was on vacation in January, I wrote Daytona, but I also partially
> completed a game where you defend a bunker from dragons, a game where you
> are a world war 2 era solder who was sent out to investigate a UFO crash
> (turns out to be a huge alien robot bent on destruction), work on a game
> similar in style to Daytona, and I even started on a side scroller with an
> Indiana Jones feel.  Daytona was the only one that felt unique enough for me
> to take it all the way to being released.  If I had no other game ideas, I
> would probably have stuck to one that was closer to some existing game, but
> it is easy enough for me to just hop onto a different game idea so why not?
> lol!  Rail racer was released around that time as well, so after playing it
> I removed any car racing games off of my list of game ideas to make.  I
> believe I'll continue to do the same thing as I encounter more and more
> audio games coming out.
>
>     If I put myself into another audio game developer's shoes, if I had an
> idea that was very similar to Daytona I wouldn't even bother making it.
> Yeah, it would be unique in its own way, but I would worry that everyone
> would be comparing it to the existing game.  Maybe you aren't a wizard, and
> maybe the mouse movements are meant to run machinery, but in the end I would
> assume moving the mouse to form shapes is still just moving the mouse to
> form shapes.  Hopefully I'm wrong and other developers aren't stuck in the
> same mindset as I am, but I don't think I'm wrong.
>
>
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