Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they are side scrollers, no. This is why I don't think that the attitude of not creating a side scroller because they already exist is not the way to look at what to produce. I have an idea for a bowling game. How many of them exist for blind gamers to play with absolutely not one bit of sighted assistance from start to finish? Should I produce it? Should I get together with a programmer and share the rewards because I don't know programming? Or should I forget it because of what already exists.

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Laughter is the best medicine, so look around, find a dose and take it to heart. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 19, 2011 7:57 PM
Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed


Hi Dark,

That's possible. Remember the VI gaming market as a whole hasn't had
much experience with games outside this community and maybe what
his/her friends/family play. This might contribute to the feeling of
well if there is a game like Tarzan Junior set in the jungle then
another side-scroller such as Perilous Hearts wouldn't sell. Of
course, as we've already heard the two games are quite different in
game play, and I'm certainly thinking of buying Perilous Hearts based
on what I've heard alone. So the side-scroller genre is far from
played out.

As far as arcade games I'm not sure it is totally played out either.
Remember you are only thinking of the virtical shooters like Space
Invaders. There are games like Time Pilot, Chopper Command, Topgun,
Air Wolf, and perhaps hundreds more that have never been tapped in the
arcade genre alone. We just need to tap those types of games.

Cheers!


On 5/19/11, dark <d...@xgam.org> wrote:
Hi Tom.

You are right about side scrollers.

thinking about this a bit further though, I do wonder if part of the issue
comes from the fact we have! had such a boom in specifically arcade style
games.

IWhile I think Liam did a great job with jd, I think the basic arcade
principle of having a set of things you need to react to quickly in order to
wrack up score is itself a limiting genre, afterallleft/right sterrio
targiting is! sterrio, whether your shooting copters, planes, alien
spaceships or whatever.

ditto with boppit or simon style games.

If however games involve a specific element of exploration and/or continuous
plot, then even if all mechanics were exactly the same, the basic area of
the game can be intrinsically different.

Suppose Phil were to create a packman talks Ii with the character and sfx.

By altering the layout of the levels, maybe sticking in some new enemies, he could create a game more than different enough from the original for people to be interested in buying, simply because! packman talks inolves physical exploration of a maze, and that maze can be altered irrispective of gameplay
elements.
Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy
title megaman extreme, bosses and level elements from both games were
included.

But because the enemies, locations, weapons and bosses changed, even though the core mechanics of the game didn't, the two games are very different to
play.

As someone who played (and indeed owns), many of the side scrollers produced
in the early nineties, I absolutely agree with you.

Look at Philip bennifalls perilous hearts and how many people have become
interested just from the preview.

A side scroller set in the jungle? ---- isn't that a bit similar to Tarzan
jr? or Q9? ---- heck no!

Beware the grue!

Dark.

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