Hi Bryan, Exactly. There were all kinds of funky things like that happening. I might hjump a fire pit, Angela would run forward directly into the second fire pit. There were times where Angela would continue jumping into walls over and over, and over again until I just used alt+f4 to exit or ran the kill command from the command line. I couldn't stop her, and the player totally lost control of the keyboard after the analog jumps. Since it made the game next to impossible to play in that state the only thing I could do was copy the jump code out of a much earlier version of the game and the problem went away. That's in a nutshell why we no longer have analog jumping in the current beta.
Cheers! On 5/24/11, Bryan Peterson <bpeterson2...@cableone.net> wrote: > Because apparently it was causing some problems with the game either > crashing or going into an endless loop where Angela would either keep > jumping forward constantly or suddenly start running uncontrollably with no > way for the player to stop her. > We are the Knights who saaaaay...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.