Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep.
Anyway, with DirectSound sounds are panned from a range of -10000 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > I forgot you put the targeting scope on s to help you when the monsters got > in range. > So that makes the panning glitch not as critical as I thought. > I had a similar problem panning sounds with the GMA engine for Vista and > windows 7. > I solved it by panning sounds in doubling steps. > instead of panning volume 100, 200, 300, 400, etc. > I used 10, 20, 40, 80, 160, 320, etc. > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.