Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What I'm going to have to eventually do is create a linniar to Logarithmic converter which will allow me to pan sounds similar to DirectSound but convert them to a Logarithmic setting. Its probably not that hard to do, but I wanted to see how well the new engine worked in general before attending to these miner issues like this.
Of course, as usual the winers and complainers decided to focus on this one single issue and run with it. They are making a bigger deal out of this than it marets. The game is certainly playable as is, and eventually I'm certain I'll find a decent conversion from DirectSound to FMOD. It just requires a bit of patients and understanding from the community at large. I'm getting neither. Instead I'm getting swamped with moaning, growning, and complaining about it. That's not helping things. Cheers! On 5/25/11, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Thomas, > I suggest with FMOD Ex panning sounds from -1.0 to 1.0, > Then far right would be 1.0, and one step closer would be 0.5 > then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. > > Is this what you tried to do? > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.